Ok. First of all. Denny Minonne. Thank you for your character design. You are truly a professional character designer. Its sleek, charming, memorable and most of all very eye catching.
Serena Capezzuoli. Your background designs? Top tier. Absolute work done there.
Second. This game is fun if a bit clunky and gimmicky. Basically you have 2 options. You either talk your way out of the fight or you fight them and win using the party members you convince in the interim. Now. I don't know why you don't full heal in between battles. I literally lost because 2 of my party members who were KO'd on the previous battle were not fully healed in the interim matches. I hope there are more options/more recruitable characters/more unique designs eventually. Considering this is a prototype, I'm willing to let this issue slide.
The way you convince the characters and their personalities are vibrant. Character interaction seems to be the main selling point of the game and it shows. Each character has a level of spice, sugar and salt dependent on their designs. My favourite is the wolf fisherman. Never gets too close, prefers life of privacy above all else yet is willing to hear you out if you're patient with him. The sound effects are fine tbh. So I have no issues there.
Seriously though. Your artist should be given commendations. This has massive potential and I look forward to seeing if it'll improve past the current build if you ever develop the game past the jam period.