Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Hey Berry, Thomas here! (Programmer, Writer, and Game Designer)

Denny Minonne and Serena Capezzuoli are incredibly talented and professional artists! Serena worked on the concepts for John & Jenny, Smith, the Hub, and other high-concept stuff during the early stages of development. Denny handled the other “talk” backgrounds (we did those super quickly lol), the remaining characters, and also polished everything for the Jam.

I’m really sorry that the party doesn’t heal after battles… It was supposed to, but I totally forgot to include it in the build. The workload was MASSIVE and that detail just slipped my mind. I’m genuinely sad about it.

As a writer, I’m really happy to hear that the characters gave off a good vibe! I try my best to do justice to the amazing visual designs.

Stefano also did a ton of work on the battle and UI side. Even if the mechanics aren’t fully fleshed out in this prototype, we’ve studied a lot of systems to make the battles feel as vibrant and engaging as the visual novel sections.

We’re definitely continuing development on this project, that was the plan all along. This Jam was a spontaneous opportunity we decided to grab. Before the Jam, we only had documents and high-concept ideas. Now, we’ve got a slightly playable version of our vision, and that’s awesome.

So, thank you so much for your support, we’re really happy you enjoyed it!

(1 edit) (+2)

Oh my, I completely forgot to mention Antonio Amendolea and the amazing work he did on the sound and music! Don’t underestimate how much his contributions added to the game’s atmosphere, the dialogues truly came to life thanks to his work as well! - Thomas