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(+2)

So good its actually kind of obnoxious. Every single one of the 720 hours you spent working on the jam is on full display.  The characters are as fun to interact with as they are stunning to look at, which is very. 

Kind of difficult to come up with constructive criticism not gonna lie. I feel like the battles can drag sometimes but since the core gameplay loop is all about building up to them it seems appropriate, even if they can feel a bit tedious at times. I will say for a piece that is positively exploding with life and energy I do wish there could have been a bit more Juice put into some of the presentations. Mostly the character designs and text bubbles which feel much more static than they should, especially with such vibrant characters on display. Even a gentle float or squash and stretch animation would go a LONG way. 

Other than that though its quite difficult to come up with anything I would change or add. Its a clear and concise vison executed almost perfectly. Great job, you and your team should feel proud. 

(+2)

Hi Julian (I guessed your name from the email, sorry if I got it wrong!), Thomas here!

We’re so happy to hear your kind words! ❤️

You’re totally right, there’s almost no animation at the moment, and that’s definitely one of the most critical aspects of the project. We have a clear vision of how we want the game to look (animation included!), and our talented artists (including Antonio Amendolea!!) are currently exploring the best way to bring that to life.

We’re putting our hearts into this project because we really believe it can become not only a fun game to play, but also a meaningful one, something that reflects our thoughts and feelings on certain themes (you’ll see more of that in the full version!).

I’m responsible for the technical side, and yeah… I should’ve added things like squash-and-stretch on the text, and some more dynamic effects. Just like the party-heal after battle, a few things unfortunately slipped my mind due to the massive workload. I’m really sorry for forgetting those (and for not being efficient enough to squeeze them in on time). But don’t worry, they’ll definitely be there in the next version!

Thank you so much for your support, we’re really glad you enjoyed what you saw!

(+1)

It should be noted just how much life and personality you are able to give to the characters and world WITHOUT animation, which already  is a lot. 

I hope you and your team is as confident in the quality of your full game as I currently am, which also is a lot.