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A jam submission

2everleastView game page

Writer doesn't know should he write fighting or cute series, so he mix both
Submitted by Risunak (@2everleast) — 13 hours, 35 minutes before the deadline
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2everleast's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#673.5003.500
Theme#883.0003.000
Overall#993.1253.125
Presentation#1003.3333.333
Gameplay#1122.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hello! That's a pretty peculiar entry, I really love the artstyle used for the game: it's so clean and polished!
The battle system is a little too similar to the default one, but the characters are nice to get to know, and they have nice banters together.

I played the game on stream, if you're interested here's the vod: https://www.twitch.tv/videos/2466104695

DeveloperSubmitted

Hi! Thanks for playing and streaming my game!
I'm really happy that you like my art style and characters!
The gameplay in this one is a standard turn-based system, but in the future, I'm planning to try out some new things—like action gameplay
And more characters!

(+1)

Hoo Roo!
I'm one of the judges of this game jam and was assigned your game! As such, I've been tasked with scoring your entry based on the five criteria of Theme, Gameplay, Presentation, Engagement and Polish. While I can talk about these aspects, I cannot showcase the scores given, so please don't expect to see any numerical number tied to your entry in this post. 
I chose to record my gameplay of each game I judged and post up both the video (after it goes live) and a small write-up I've done for your game. Hopefully both will help your continued growth as a developer in some way! Thank you for sharing your creativity, drive and experience with us, as every game has something wonderful to share with the world.

To start, the video!


Theme
The game didn't really explore the theme beyond setting up for it to possibly be explored in the future, beyond the point to which we got to play. 

Gameplay
I appreciated the idea that battles were small challenges that were part of the game, but not a major aspect, and that they had goals to complete within the battles, however there were very few to engage in over the course of the story. The challenge mode was interesting and allowed for more of a showcase of the battle system to be seen but got quite harder once you stopped learning skills – up to that point you just use the same strategy over and over and hope that the enemy doesn’t kill you first.

The choice options in the game seem like they may be interesting in a future build but ultimately have no pay-off beyond seeing a few alternate scenes and game ends, but adding them gives the game some replay value.

Unfortunately, we don’t see enough of the game to deepen any systems in it beyond surface level basics.

Engagement 
Honestly, the most engaging aspect of this game was the challenge mode, and only to a certain point. A big reason for this is due to the writing. Having to stumble your way through the story and dialogue does tend to create problems with wanting to play more of a game.

Another thing that tanked the engagement of this game a scene shown towards the end of the game, which made me not want to play more – namely the inappropriate sexual content between the succubus and the kitsune. Even outside of the failure state, knowing that a character you may control again is a sexual predator really tanks the desire to play. Unfortunately, as this was the second to last scene of the game I was left with a rather bad impression and a lack of desire to play more even if there had been more to play.

Presentation 
For the most part the game presented itself well. Music was interesting and fit well with the scenes it was used in, the sound design was not jarring (bar the clicking noise) and the character art was, for the most part, quite well done. I will note that there was some discrepancy in the art at times – sometimes it was highly polished, other times it was very sketchy. I recommend picking one style and sticking with it for the full release as having both felt rather disjointed at points.

Mapping was decent enough to be able to tell what was what most of the time, but there were two instances where I could not find sprites on the field based on where they were placed as they blended in to the tiles they stood on. That said, there were a few nicer maps mixed in with pretty lighting effects to enhance them, but otherwise level design was very standard.

There was a zoom and pan effect during scenes at times which was pretty cool and was appreciated so as to get a better look at the custom character sprites, which had some nice poses.

Polish 
I did not encounter any bugs or issues during the playthrough of the game, however there were a LOT of problems when it came to the writing. It was very clear that English is not the first language of the developer as the dialogue and story was littered with various grammatical issues – capitalization, word usage, punctuation – all throughout. The sheer amount of the issues made it very hard to read and understand what was being said at times. I highly recommend getting someone who is an English native to read through the script and help get this sorted as it caused a lot of issues in understanding what was going on in the story.

 

Overall, the game has some promise, but it’d be nice to see it without the questionable content and a bit more polish when it comes to the written aspect. Picking a specific style for the portraits and event imagery would also be a good idea. Good luck with your game, dev!

 

DeveloperSubmitted(+1)

Ha-i!

Thank you for being a judge for my game and for making a video about it!

To start with, the story in this version is just a prologue, so there’s very little battle content. The main theme is like “a fighting tournament is coming soon, so you have to play tag with me and win before going there.” That’s why I made a challenge mode that focuses only on battles.
Also, I'm really sorry if my English is hard to understand — I’ll be updating it in the future!

And yes, the succubus part was definitely a bit too much. I wanted to make her seem like an evil character, but maybe I added too much of the “succubus-evil” to her...
So, thank you so much for the feedback — I’ll tone down her sexual dialogue and remove some of the inappropriate content when losing her.

I’m glad you liked the art and the BGM! Sometimes the art looks sketchy because I had the idea in mind but ran out of time to make clean line art before the jam deadline, so I after this. I’ll update it later!

Lastly, thanks again for all the comments! I’ll keep refining this game and future ones!

Submitted(+3)

I love this so much, and I have to ask if this is taking inspiration from a certain Quest involving Monster Girls? If so, then that's amazing cause I love that VN so much. 

The art style is very adorable, the music selection is a bop (gotta love rengoku's work), the characters are interesting and quirky, the story has a cool premise, and I want to know more about what's going on, and the humor is so good and is right up my alley. This demo is hitting me with nostalgia in all the right ways, and I hope you keep on working on this cause I would love to see more. If there is inspiration taken from that VN then you are doing a fantastic job getting that vibe and feel of it incorporated in this.

Only main issue is that the English translation is rough, but I could still get the general idea of what's going on.

Wonderful work! 

DeveloperSubmitted(+1)

Yes, it's taking inspiration from a certain Quest game, which it was my first VN game that i got to play and really like it too!

i am really happy you like its story, which is going to getting more fun in the future because it's going to be a lot of monster-girl characters plus fighting-theme like my inspiration of that VN.
i have plan to be doing a next part like a side scrolling game in pixel game maker, which need to learn a lot so maybe taking like years.
but if you want to see more before that, you can check the "2everleast:ZN" game too!

Thank you for review ✨✨

Submitted(+2)

Love me some monster girls.

Cool demo!

DeveloperSubmitted (2 edits) (+1)

Monster girl are lovely, so that why we love them 🍕🍕

Thanks! Cool Review!

Submitted (1 edit) (+2)

Oh boy, the setting, the BGMs choice, Godness interaction when failing, and the battle presentation. I cannot think this is a coincident anymore, this game remind me to  a certain old VN.

Anyway, the English translation needs some work but this is a solid foundation for a great game.  Good Job!

DeveloperSubmitted(+1)

i use rengoku-teien bgm, it's the same as the game of "certain old VN." that i have play when i was in high school
it's actually my first VN game, so it's hold special place in my heart and inspiration making this game!

and i am happy to hear that you like my story! 
thank you for review 🥰

(+1)

You too huh? XD

Submitted(+1)

This was a fun and cute story and I loved the art you used for it. It felt like watching a slice-of-life anime! My favorite part was the cool bar scene where the Succubus tells them about the fighting tournament.


There is an issue with the English translation where it's pretty hard to understand, so you may want to get someone to update that for you, because I had trouble following the story at certain points.

DeveloperSubmitted(+1)

thank you for playing! ♥
I'm glad you like my story and arts!
it's still a prologue to the full story so i want to start it by cute and simple story, so i kind of worried it's maybe little dull.
and sorry for my English translation, my English grammar are kinda bad and sad, so maybe i re-check it again and update English translation soon!