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Space Commander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Reason 🧠 | #27 | 3.778 | 3.778 |
Grave-itas 🪦 | #38 | 3.556 | 3.556 |
Rime❄️ | #39 | 3.444 | 3.444 |
Overall | #46 | 3.356 | 3.356 |
Tremor😬 | #56 | 3.000 | 3.000 |
Pulse🫀 | #65 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Myself
What was the origin story?
I revived this project: https://noahshomette.itch.io/space-defender --- I was never happy with how that version of the idea turned out so I really wanted to try again. I'm still not entirely happy with the state of this new version but I am way way happier with it and it gave me lots of ideas for next iterations of the core idea
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Comments
Awesome job using Bevy! If you haven't already, join the SOP server and talk to greenfox... he's a huge rust fan. Great work, i enjoyed the novel concept of this game!
A little hard to figure out the strategy, but great concept!
Love the upgrades and the idea! Such a wonderful entry.
I wish it was mentioned in game that the missile blows up wherever you click, I assumed it would blow up on running into them! Made more sense when I realized how it worked.
This was a nice little space shooter (ノ◕ヮ◕)ノ*✲゚*。⋆ I like simple designs and good sound effects so good job!
Great job! One thing to recommend would be to add some particle effects to spice things up a little :)
Thank you! I agree, I was not entirely sure how to even implement particles in my engine but I think that would help up the juiciness a bunch
Really interesting concept, would love to see it expanded! :)
Thank you! Haha I appreciate that, I have some ideas to change it around, might come back to it later after I take a break from it!