i love original game and this is a very good demake!
Play game
Zombies vs Plants's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity | #85 | 2.667 | 2.667 |
Overall | #93 | 2.111 | 2.111 |
Theme | #96 | 1.667 | 1.667 |
Entertainment | #96 | 2.000 | 2.000 |
Appeal | #97 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good, but the controls could be better, and the game could be easier.
Looks good. Controls are pretty hard to get used to. I like the art.
I am not an expert on game Dev - just learning.
For me, I would keep it very easy - What Input do you need?
1. Select the Type of plant to place
2. Select a place where to place the plant
3. Confirm placement
1 - Plant select: How many variations are there? Is it less than 10 - Use number keys or more than 10 use < and > to make the selection
2- Placement WASD or arrow keys in fine
3- Confirm Placement - Enter or space
The main thing is to keep other keywords in mind - i.e. French keyboard does not have WASD close together.
Next is to make the key work faster - Are you using the func _input() ?
I would decouple the placement code and the type of plant selection . It kind feels like you processing all of them in the same loop - I can be wrong - Would be happy to look at the code if you want - Please see my GitHub page https://github.com/CollinViz/handofFate2
yeah, you’re right. This was all thrown in to _physics_proccess() with lots of branches determining which set of code to run, which in hindsight was a pretty bad idea. Next time I’ll use _InputEvent(Event) and maybe pull some of the code out of _physics_process(). I probably also should have worked on some of the input mapping a couple days before I released the game so I had more time to realize what went wrong with it XD. Thanks for the suggestions
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