Most itch.io games will say that they are a potential virus because they are just small, quick projects without proper validation settings. It's safe to run.
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I had a set of nodes in the world that were positioned all around the map. When the npc reaches one of those nodes (which is detected by an area node), it moves on to the next node. I explainded it a little bit more in this video at about 1:28
I recommend that you learn the basics of Godot before moving on to a GTA sized- project. Nothing in specific about the game is actually that hard, its basically just a bunch of assets (map model, sfx, guns, etc) from random places all strung together with code in Godot. Besides, I'm kinda embarrassed by how bad the code is lol. If you want to know about how anything is specific works, just ask!
Pretty cool idea, I imagine it doing well as one of those mobile assassin games if you were to add more levels and stuff. It also kind of reminded me of that one level in GTA V where you are in a helicopter and a similar thing is happening with hostages. It appeared that the 1234 buttons to move views didn't work but that could just be me. Overall pretty good game for a short game jam.
It's a pretty good art style, and I always love to see a fellow Godot user. I wish there were more levels, especially since an interact mechanic was introduced but only used at the beginning. Pretty fun little game besides that.
yeah, you’re right. This was all thrown in to _physics_proccess() with lots of branches determining which set of code to run, which in hindsight was a pretty bad idea. Next time I’ll use _InputEvent(Event) and maybe pull some of the code out of _physics_process(). I probably also should have worked on some of the input mapping a couple days before I released the game so I had more time to realize what went wrong with it XD. Thanks for the suggestions
Hi, thanks for the feedback! If it were up to you to make the game, how would you have wanted the input controls? P.S I originally had an Input map section but it didn't export very well so it had to be cut.