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Guns vs Zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 4.154 | 4.154 |
Mood | #34 | 3.769 | 3.769 |
Game Design | #73 | 3.231 | 3.231 |
Overall | #78 | 3.385 | 3.385 |
Graphics | #111 | 3.077 | 3.077 |
Audio | #134 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game overall, but you can’t really tell if a zombie is alive or not, also, the game’s pacing is a bit too slow, making the game boring in a few cases. Lastly, the game doesn’t let you skip the story, and you are forced to read the story before you can proceed to the next level, which is annoying at times.
However, the graphics look great and I can definitely see you getting inspiration from Doom.
If you allow the players to skip the story, and make the game a bit more fast-paced, this game will be perfect!
Keep up the great work!
Thanks a lot for the feedback! I believe the zombie problem has been fixed in the v1.1 because their way of movement has been changed, though it is still up to feedback to decide. The rest is indeed to be tinkered with.
By the way, did you play v1.1 or the jam version?
I played the jam version. Will check the new one too!
Pretty nice game overall but i think there should have been a more clear distinction between alive and dead zombies, and i also think the shotguns might be bugged because they didn't work for me.
Thank you for the feedback! The shotguns should be working, however they work with RMB instead of the LMB, that is not said in the game itself tho, so it is a lesson for me to not overlook the ingame tutorial. Thanks for playing!
Apart for the sound issues with 1000 guns at the same time and the feedback when a zombie is really dead (maybe changing the texture could help?), this is one of the funniest entries I played so far. Simple and dumb, just like me.
Congrats!
Hello, let's talk about the game. It was worthy of a grin in the beginning but then it just got weird. All the weapons covered up 80% of the screen, but that really wasn't a big deal, since the zombies weren't really a challenge, with the 10 guns and all. Speaking of zombies, the player can't really tell when the zombie has died, since they don't really walk towards you, they "manoeuvre" towards you. I found that the days end abruptly and the same could be said about the little monologues. The models seem to be out of proportion as well, like that ginormous table in the yard, but this is just nitpicking, nothing important. However, I do appreciate the effort put into this game, well done.
Trying to make ragdolls didn't seem hard when i first thought of it but it was too late when i found out the truth. Will be trying to improve them in a later version. Project was overscoped no doubt. Thanks a lot for the feedback and thanks for playing!
During the last days the player is like General Grievous from star wars :D It is a really fun game! One thing that maybe can be improved is that, at least in my opinion, the game was the hardest somewhere during the middle levels, then it became easier because of the stronger weapons. But that guy has a big arsenal in his house, duh. Maybe that's why he always comes back to play with the zombies :D
Is the game broken on Windows? Zombies float up into the sky and then nothing else happens. Sounds like, when the game works, it's a ton of fun though :( Always a fan of low poly design though!
Definitely not intended. Will be working on fixing it as soon as possible! Thanks for giving it a shot though!
Great job! I'm impressed what you were able to do in 3 days. I love the "a lot of guns" and I think you executed very well. For feedback I would say work on the game feel. As it is the game doesn't really feel like you are shooting tons of guns and killing zombies. add some screenshake and juicy SFX for a start. also the intro story thing is fun but to long. great work!
I love this game. There were a couple times I laughed out loud. The only thing that could improve this game is rag dolls.
Yeah, rag dolls need some work, it was my first time playing with them and i think i can improve them in the future. Thanks for playing!