El broche perfecto para cerrar, increíble <3
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Hi! Thank you so much for your nice comment :)
The position counter is a bit overkill in this game xD There are around 50 triggers around the whole track, used as checkpoints. Each kart keeps count on the lap it's running now, its current checkpoint, the target checkpoint and the distance to the latter. Then a race controller compares all karts progression data and sorts them in order!
There's a lot of room for optimization, but worked like a charm so who cares! Here's a pic so you can see what I'm talking about.
I Absolutely love the simplicity of the sound in this one. I failed to complete it (just 2 recipes left, so not bad), but wasted a lot of time making patterns and enjoying the puzzling construction system.
One of my fav games so far, congrats!
Nice game! This is one of the few games I've been replaying for a while now hahaha
Everyone has commented already on the lack of synchronization between the beat & the button smash. Not a deal breaker at all, after all this is a jam and you came up with a pretty solid work!
I'm glad you liked it!
My original idea was to make a limited power-up system: you start the race with 4 power-up cards and once you use one of them, you can't use it again in that race. But then I looked at the time and had to throw it all away :(
A nice, short walking simulator. Pretty nice aesthetics! I truly loved how the character would try to recognize a distant object and the pixelation shader made it hard for me to guess what was it until the perfect time.
This is a solid work, congrats!
Thank you so much! I'm glad you liked it.
I found quite difficult to balance the kart driving. Controlling a vehicle with a keyboard is a bit of a pain due to the lack of steering range when pressing a key :/
Glad you liked it! I'll try to make a linux/web build in a few hours once I'm done with work.
I want to publish the source code, but I prefer commenting and cleaning it a bit before, so it can be more understandable. The car controller is based on the Unity Vehicle Example tho!
Thank you so much for your comments! I plan on fixing the wall clipping and adding the coyote jump, but the duplication bug is something I think that can be exploited in a good way, since I designed this as a speedrun-oriented game!
And please, keep in mind you played the post jam version in order to vote! The jam version contains fewer levels and there is no boss <3
Thank you so much for your words!
To do the trick that you mention, every time the player touches a coin I check for collisions in the top of the coin stack, the position where that coin would be placed if picked. If it encounters a wall of any kind, then the player won't pick the coin.
I'm sure there are more optimized ways to do this, but given the time constraint and the low memory usage in graphics, I just went with what I think is the easy way!
Apart for the sound issues with 1000 guns at the same time and the feedback when a zombie is really dead (maybe changing the texture could help?), this is one of the funniest entries I played so far. Simple and dumb, just like me.
Love the aesthetics and sounds, nice work there!
I think there is a major flaw in the level design: by shooting constantly upwards, there is no way the herd of pathogens will advance for the first 13-14 waves. This makes the game so easy that is boring. I'd consider putting a barrier there to avoid this "exploit".
Besides that, it's a solid entry, and I had a lot of fun playing it. Congrats!
Nice concept! As everyone commented already, the controls are a bit clunky. I understood the need of shooting the drones, but when the swarm is too big, shooting only delays myself (the character stops running for a few frames with each shot), and that's an instant game over.
Nevertheless, I played 4 rounds and I enjoyed every one of them! Congrats <3
I got a bit of anxiety playing this, not gonna lie! It was a bit annoying not knowing my status without leaving the current app and going to the main menu, but despite that it's a solid entry! Nice work <3