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A jam submission

RoboCellView game page

Open ended puzzle game about nanobots assembling cells.
Submitted by daid — 20 hours, 24 minutes before the deadline
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RoboCell's itch.io page

Results

CriteriaRankScore*Raw Score
X Factor (overall enjoyment)#43.6253.625
Music/Sound#43.3753.375
Technical Implementation#43.8753.875
Fun/Design#63.7503.750
Overall#83.2923.292
Graphics/Animation#112.8752.875
Theme/Limitation#152.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

What tools did your team use to construct the game? (optional)
My own C++ game engine, inkscape, audacity.

Which art and audio did you / your team NOT create? (optional)
Didn't create most of the icons, nor the sound effects or music.

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Comments

Submitted

Awesome! I liked the puzzles!

Submitted

Very good take on the theme !

Overall a relaxing experience where making contraptions is very satisfying.

That said, I find the planning and execution to be pretty tiring. The game is fun, don't get me wrong, but seeing your creation fail after 15 minutes of placing arrows and having to redo the whole thing is very devastating.

And the connector tutorial wasn't all that clear.

But all and all, very creative and clever puzzle game.

Good job !

Submitted (1 edit)

Very good

Wasn't able to crack 3-2 and 3-4. The fact that I played lvls 3-x is very telling.

The sound effect for connecting isn't the best. And it was very devious of you to make the "Continue" button on the lvl finished screen not lead to the next lvl, a bit silly of you I would say.

Oh, and connectors are a bit unintuitive, after experimenting I was under the impression that you need to drop both parts for them to connect

Otherwise, extremely good

Submitted

This was extremely fun to play. I really like that you added a network system so you can compare how you did against others which for games like this where there's near infinite amount of solutions (like poly bridge), it gives it a lot more replay-ability and an optional challenge to do better. The only nit pick I have with the game is that when selecting the actions, it sometimes doesn't respond. It mainly occurs when I try to click and then quickly move to place it, but instead of updating the current action piece, it still keeps the actions I had active previously. Still an awesome job overall.

Submitted(+1)

I really like the game and have very little to say about it. I still must complete levels 3-2 and 3-4, but the principle of the game is superb, and solving the puzzles is a real pleasure. Do we agree that the information you get when you finish a level is the information of other players who have completed the puzzle?

I just want to recommend that you add an option to show or hide the path of a nanobot. This feature would be especially helpful for complex puzzles

Perfect entry!