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Feed the Queen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #2 | 4.250 | 4.250 |
X Factor (overall enjoyment) | #4 | 3.625 | 3.625 |
Technical Implementation | #6 | 3.500 | 3.500 |
Overall | #6 | 3.354 | 3.354 |
Fun/Design | #8 | 3.625 | 3.625 |
Graphics/Animation | #9 | 3.000 | 3.000 |
Music/Sound | #14 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
Unity Game Engine, Krita for the art, and SFXR for the sound effect
Which art and audio did you / your team NOT create? (optional)
None. All art/audio/assests were created by myself.
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Comments
Really sweet puzzle platformer. I love how you integrated the growing mechanic in moth the gameplay and the overall goal of the game.
I think some polish would go a long way to make this even better. Controls felt a bit wonkly at times, and I managed to cheese my way through the last level because I made a bad move and I think I would have been softlocked otherwise.
But that say, great mechanics, great length and great difficulty for a jam.
Would love to see more.
The puzzles are really well thought-out, and I really liked the fact that you had to move around the castle rather than go through a menu to get from one level to the next. You don't need any information to understand the game. Great entry !
The movement and splitting felt really good and predictable. I liked that you have the main room to return to instead of a menu screen. The slime/queen art was really cool, it looked almost like it could be a creature in metroid. The aesthetic of the puzzle components felt like it could be a little more cohesive with the rest of the environment while still having their functions be obvious.
Well done.
Haha! I beat it. This was a lot of fun and the movement felt great!
It would have been nice if the boxes had numbers to show how big you had to be to push them.