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A jam entry

Fire BoyView game page »

Fighting Skeletons, One Fireball At A Time.
Submitted by TylerC with 1 day, 4 hours before the deadline

Results

CriteriaRankScore*Raw score
Randomness#13.8573.857
Fun#13.7143.714
Replayability#13.5713.571
Quality#14.0004.000
Overall#13.7863.786

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Wow! Congrats for wining the jam! Really like the game!

Developer

Thanks, Alex, had a lot of fun with this Jam as I've never really done procedural content before.

Developer

Thanks to anyone who voted for me, I've updated the game now to the latest build (since I was holding back for the jam). Please take a moment to check it out and let me know what you think. Thanks again for playing, voting and the great feedback I've gotten.

(+1)

Congratulations on winning the jam!

Developer

Thanks, DragMZ! I didn't expect to by any means. I was expecting probably 4th overall.

(+1)

Really cool concept, love the art style. The water was especially cool.

Developer

Thank you Vix, All of the 3d models were done in Unity using ProBuilder. I cannot take credit for the water though. It's an asset based on the Unity Water 4 shader.

(+1)

Even so, you put it to good use within your levels. :)

Developer

Never undervalue prefabs. Unity's prefab system is great for this sort of thing. I can have the tiles all come pre-configured and then the generator just has to plop them in place.

(+1)

This was a lot of fun to play. The only things I would add is I kind of wish the action was a little faster, and Escape didn't automatically start a new game. I ended up pressing Escape out of instinct to pause and had to start all over.

Awesome game overall.. cool use of randomness, good sounds, and pretty fun gameplay! Congrats!

Developer

Thank you! I agree in that, I do want to increase the speed of combat and I think if I had buffed the speed of the skeletons a bit as well as the fireball speed I could achieve that. I'll play with it after the Jam concludes. I'm, also (literally right now) working on adding a fire rune you can lay down that gets triggered when they walk on it. I'll have to look at the escape issue since I have not seen that one before. 

I'm glad you liked it and if I see enough interest I may rebuild it as a co-op game with more than just fire. 

(+1)

Fun game, I really like the sounds and randomly generated levels

(+1)

I liked the concept. I played it for a few games.