Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The double-edged sword of a card format

A topic by SR 17 created Mar 17, 2021 Views: 498 Replies: 8
Viewing posts 1 to 6
Submitted(+1)

Just a random thought.

Business cards are both a good and bad format in regards to new players to RPG's and in regards to simplicity as:

* They guarantee the game is simple (Good for new players and simplicity) But...

* They don't offer enough space to fully explain everything, with all the flowery and in-depth language that communicates the rules best, (Bad for new players and simplicity)

Submitted(+3)

Have you tried size 0.4 font? :P

Submitted(+2)

Fair point lol

Submitted(+1)

Don’t you mean “point four point lol”? Haha

Submitted

XD

Submitted (1 edit)

I like this format for something like MOSAIC Strict, building the kind of RPG you want to play by compiling a small, focused collection of modular rules and mechanics.

Submitted(+3)

This is a great format for getting yourself to put a finished project out there. You don't have room to bog yourself down on lots of details and feature creep.

Submitted(+1)

It really gets the dev thinking and forces the game to focus on core elements, clearing away much of the “fluff” that one can find in many games made these days.

I love the modular nature behind this. If you can fit a modular system on a business card (or index card), you can then just create a mosaic of systems at the table to suit your own adventure.