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The Ravenous Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.000 | 4.000 |
Audio | #1 | 4.000 | 4.000 |
Visuals | #1 | 4.200 | 4.200 |
Concept and Presentation | #1 | 3.800 | 3.800 |
Gameplay | #2 | 3.600 | 3.600 |
Creativity | #2 | 3.800 | 3.800 |
Use of Theme | #3 | 4.000 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
Blender, Unity, Wwise, Ableton, Substance Painter
Team-mates
Eva Blourdier, Lea Burgarella, Nora Graff, Adrien Courouble, Aline Courouble, Boris Burgarella
How it fits the themes
There is a mercyless ghost planet that will eat the whole system
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Comments
This game compares favorably with many projects of novice developers with its clear structure. Visual details create a particularly pleasant impression. You can see from the introduction screen that the game is professionally made
Thanks alot for the kind words ! 🙏
(I, the environement & TechArtist responsible for the aesthetic of the project) am indeed being developing games for 11 years now, with 3+years in AAA studios, so i'm quite pleased you felt that way !
The rest of the team is super talented in their specialities aswell, which makes for a healthy composition :)
Looks nice, especially the planets. The ship's moveset felt good to control and it was fun shooting the enemies while spinning around. I also really liked the transition from leaving the planet, looks really cool.
Sometimes landing with the ship can be hard though since it feels a bit sensitive, like when Im going slow, it still counts as crashing. The enemies also sometimes spawn camp you when you revive, making it a bit hard to leave the spawn.
Generally tho, game is pretty fun and I enjoyed playing it
Thanks alot for the great comment on the visual part ! I put all my heart on the visuals of the project, especially on those planets & the atmosphere effects 😊 (they're also super cheap computing wise which is a great thing)
For the issues you mentionned most of them are mainly because there was so many bugs linked to our usage of WebGL that sadly my colleague from Altifox couldn't do all the fine tuning he orgininaly wanted, also, the controls were wayyyy much satisfying with a controller, which is what we intended to ship the game with, but again, bugs prevented it from working in WebGL (but you can still Download the .exe version if you want to enjoy the game as intented !)
The game looks great! Sound design and animations sounded good too and mixed with the environment it made for an immersive experience. I will say that there were some bugs that severely impacted my playthrough. One was the ship getting stuck at a weird angle sometimes making me have to maneuver in weird ways to fix it. Another was my game getting permanently stuck on the respawn animation. Other than that, I think the game could benefit from giving the player more instruction with the controls and also experimenting with the difficulty. The controls were very tight, and I can appreciate that, but with the scale of the game I found myself having to really move my mouse.
Overall, very solid game and I had a lot of fun playing through it. Best of luck!
Thank you very much for the feedback, that's always appreciated !
to be fair, I think that we were a bit too ambitious with this game for a 10 day jam, we were on hard debug mode for the last 24h down to the last 10 minutes before the deadline.
We'll definitly finish the game at a slower pace, including proper balance and pathfinding (we have a 3D A* pathfinding built in, but it wasn't stable enough to push on the publication)
Wow this is crazy fun! And it looks beautiful. Completing the tutorial was a little hard, and once the enemy ships showed up it felt near impossible to deal with them. But the spaceship controls are tight and flying around and shooting feels awesome! We'll be coming back to play this a few more times for sure.