Thank you very much for the feedback, that's always appreciated !
to be fair, I think that we were a bit too ambitious with this game for a 10 day jam, we were on hard debug mode for the last 24h down to the last 10 minutes before the deadline.
We'll definitly finish the game at a slower pace, including proper balance and pathfinding (we have a 3D A* pathfinding built in, but it wasn't stable enough to push on the publication)