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(+1)

The game looks great! Sound design and animations sounded good too and mixed with the environment it made for an immersive experience. I will say that there were some bugs that severely impacted my playthrough. One was the ship getting stuck at a weird angle sometimes making me have to maneuver in weird ways to fix it. Another was my game getting permanently stuck on the respawn animation. Other than that, I think the game could benefit from giving the player more instruction with the controls and also experimenting with the difficulty. The controls were very tight, and I can appreciate that, but with the scale of the game I found myself having to really move my mouse.

Overall, very solid game and I had a lot of fun playing through it. Best of luck!

Thank you very much for the feedback, that's always appreciated !
to be fair, I think that we were a bit too ambitious with this game for a 10 day jam, we were on hard debug mode for the last 24h down to the last 10 minutes before the deadline.

We'll definitly finish the game at a slower pace, including proper balance and pathfinding (we have a 3D A* pathfinding built in, but it wasn't stable enough to push on the publication)