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GRAARRGH 2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #1 | 4.667 | 4.667 |
| Creativity | #1 | 4.000 | 4.000 |
| Visuals | #2 | 4.167 | 4.167 |
| Concept and Presentation | #3 | 3.500 | 3.500 |
| Overall | #4 | 3.333 | 3.333 |
| Gameplay | #4 | 3.000 | 3.000 |
| Audio | #5 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
All assets were hand-painted and photographed, the music and SFX were made in Ableton, and the game was built in the Godot Engine.
Team-mates
Jacob Fish - Programmer & Music / Jeremy Little - Artist & Design Lead
How it fits the themes
You control a planet that is slowly decaying and must act mercilessly against the galaxy, destroying it to recover your stamina.
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Comments
The game looks really nice with the hand painted style and the game is pretty interesting and fun
I never really ended up using the bomb or the turret that much since the coil could wipe out alot more than the bombs and lasted longer than the turrets
Also (correct me if im wrong) I didnt know the towers transfer towards the next level so I ended up blowing all my towers on the tutorial and then struggled on the next planet
Thats honestly it though, pretty engaging and cool
Despite struggling a bit with the controls at first, the game was great fun once I started understanding the concept. Good job !
One advice on the music side, be carefull at the overall sound level it is a bit loud. On our side, we try to aim for an average of -24db or slightly less.