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EchoChambers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.214 | 4.214 |
Overall | #12 | 3.554 | 3.554 |
Enjoyment | #13 | 3.214 | 3.214 |
Theme | #15 | 3.786 | 3.786 |
Gameplay/Design | #16 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
Echo Chambers
What would you like feedback on?
I would like to know if you understand how the works and if so, how long it took you to do so.
What assets did you use (if any)?
None
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Comments
This was a really fun concept, and the mechanics were pretty simple to get an understanding of!
The wall mechanics were pretty glitchy... lots of clipping through walls, and there were times where I just couldn't draw walls anymore even though it didn't seem like there were that many walls? It might have been better to make the wall drawing more restrictive so it's more stable - for instance, instead of drawing freehand, the player draws lines (which you could do by scaling rectangles instead of tons of dots), or just restrict the whole game to a grid.
It would also be nice if there was a countdown at the start of the round, just so the player has time to visually process what's going on before the debates start happening.
Really good job with the concept!
Very interesting concept! I enjoyed it.
I was mind blown by this entry. Idk if it was intentional, but this game is like a metaphor for some many society issues, like segregation, cults, war, people just slowly but surely create a group who believe the same and that group try to convert others to grow. People constantly in conflict because of differences of opinion. You have to literally segregate people to win the game (divide and win). The more power a group has, the harder they can hit the minorities. Also, I felt I was playing one of those visual examples that you can see in documentaries or ted talks about society or psychology, which is cool. If you can flesh this out and polish it, it would be incredible.
I understood how it works pretty quickly. The only problems that I found was that the collisions were a bit buggy, but I imagine it was not easy to program for a game like this. Also, I would like the feature to erase the walls to work like a normal eraser like in Paint, a button to erase all the line at once would be useful too. Also, the game didn't feel like it was getting harder, and it was a bit repetitive. The concept was the time that kept me playing for like 30 minutes. maybe you should lean a bit more in the stragety part and add more variable, but idk.
It's a really fun game! I understood how it works pretty quick.
I think the walls were really buggy but this also adds to the fun as it is kinda hard to control. overall good game but you maybe could add some variation in the later on.
A lot of collision bugs and it gets a bit repetitive but the idea is original and it works !
That's a unique interpretation of the theme :) I actually quite liked this one! It was really satisfying amassing an army of teal lads and watching them take over. I also found it really engaging to amass an equivalent army of some other color, and when it was only teal and that other color left, I removed all of the walls and let them have at it. Really fun!
As for if I understand how the game works... somewhat. I know colors can debate with other colors, and that more of a color equals better debate outcomes. As for specifically how they choose their debate targets, and how others choose to gang up on any particular debate target, I wasn't sure. Not knowing those specifics didn't impact the experience for me, though.
Cool idea, but it is not clear how it relates to the echo, and the mechanics itself is not brought to mind and drawing and infection