Very solid puzzle game! My only complaint is my fps was a bit low but that might just be me. You did a good job of teaching the mechanics. Really good job! keep making games!
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Light Conundrums's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I think this is an interesting start for a puzzle game. :)
- I enjoyed playing your game. It shows a nice mechanic and displays it in challenging and interesting ways with the playable levels. The game is easy to understand but still includes optional in game tutorials which is very nice and I very much appreciate the accessibility features. I'd love to see the game expand on more ways to expand the mechanics and add depth given more time, as well as more consistency and polish in the audio and art direction. Solid demo overall - well done.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes!
Is your game set to Public so we can see it?
Yes indeed
Tell us about your game!
"Welcome to the Light Conundrum Labs! I am H.E.L.P. Bot and I will be your assistant during your journey!"
Thank you H.E.L.P. Bot, but I'll take it from here... so Light Conundrums is a 2D puzzle game about lights. Every puzzle has one or more "light sensors" that need to enabled at the same time in order to complete the level.
As for the controls, everything is explained in game, but I'll leave them here just in case:
- A,D to move
- F to pickup/drop light
- Q, E to rotate the light you’re holding
- [Space] to use elevator, interact with npcs
- Z to zoom in/out (only for some levels)
- B to turn on/off Colorblind Mode (only for some levels)
Have fun!
Extra Notes
The resolution of the game is pretty bad but I couldn't find a quick solution that didn't completely break the game. Sorry!
Also, there's no controller support, I just ran out of time. Sorry about that.
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