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brueland

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A member registered Feb 27, 2023 · View creator page →

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Gzip was the issue fyi and I totally overestimated the size of the days we were transferring, it really won't be an issue ha (plus a race condition where the game was attempting to fetch events before it was authed that wasn't an issue with the windows build 😑)


Both are fixed now and ready to be uploaded when we can! Thanks for the lead!

It was good enough to get me to start playing with Suno ha, it's ability to write music freaks me out, but it's fun in theory! Just hoping they aren't consuming everyone's copyrighted content and hoping they can steamroll artists with some bogus supreme court case in the future. 

Also big shoutout to Deathman for writing and recording some stellar tracks for the game - I have found myself going back and listening to them even outside the game ha.

I did not, does it have more than the talk feature?

First thing I did was immediately yeet one of my eggs into the ocean, oops ha. Being able to type and converse with your pets is neat - Fluffers had no clue where I had yeeted the egg to but thats okay. The overall systems and minigames are impressive and the full 3d game is impressive! Keep up the good work.

Ha, no problem. I like that your training mechanic trains all of the animals of the same type. I was sweating a bit when I saw how many cows i had until i noticed they all leveled up the same. The balance between foraging actively and passively was a bit off, and maybe being able to direct or point your animals towards resources would really enhance the experience. 

All good! It's a great start and I think with what you did accomplish you can take it very far! Identifying bugs or user feedback is step one, implementing fixes and upgrades step 2! Keep it up, I'll come back after and make sure to keep watching the progress!

That was a big (file number and size) game for the jam, did you need to bundle the python distro and large assets with it? Went to run and it opened terminal and crashed. Gotta admit i found it a bit sus and didn't continue to debug. 

it feels kinda like an afk aground, but from what i interacted with im not sure i was really doing anything. I love the art style and would very much enjoy seeing this fleshed out to a full game. the concept of the two tending the fire together has a lot of really cool potential. I could really sense a spark between them.  

Very busy and the motion between the screens could use a bit less blur. The concept of a pet battle is fun though and i really think you could be on to something there. Interacting with the game didn't give me much feedback or engagement, but with more time you might have a hit.

Interesting... the chat was pretty entertaining - could see this being the scoring system instead of trying to get money

clean and simple, i'd like to see more assets besides the emojis and flesh out the system to be engaging.

i got stuck at breeding two level 3 birds - it perpetually says 1:12 left - but overall the concept fits well. The bird portraits are nice, would be more polished if i could interact more with the birds

Didn't see much change in the pet as I played, a faster progression for the demo would be nice - keep it up!

Drawing your pet is a fun mechanic. Would like to see like an llm or something be prompted off what you draw and flesh out the pet's design

Definitely used REKIEX's tip and scrollwheeled until I had some pets with some CRANKED stats. 

I am unsure if what I was thinking I was doing was actually doing anything. Clicking around felt like nothing was happening? 

I think others have summarized it well, put some polish and work into fleshing out the spaces you've created and it would take this much farther! Great work designing to the requirements!

Very cute, I admit I spent a lot of time trying to catch the squirrels ha. Would love to see you continue this and where else you take it! 

The interactions with the creatures are really cool but pretty freaky ha. It kinda creeped me out when it would run straight towards me and stare. I think theres a lot here you could do with just the pet interaction mechanics!

Incredibly cozy, with more things to do with your pets I can easily see this being a game people would come back to and bliss out with.

Simple concept and it works, good execution. It would benefit a lot from some extra graphics and interactions. 

cool implementation and fun take on the "pet" aspect of the jam. AFK is implemented well and icould see this  being a full game!

Was also trying to switch the harmony (even when inspecting the page and trying to force state) and couldn't, is there something I'm missing here?

When you get lyrics it kinda blows your mind too, dang.

"Open mind, strange hell, mother knows, too well"

What the hell happened on that planet?!

Quality interface and graphics, not too on topic for the jam but I certainly enjoyed prompting new tracks. MAXX BASS and Good Treble both had the desired outcomes and I enjoyed clicking and interacting with it overall! 

Ha, hate is a strong word, its not Impossible to navigate and that's what's important! I always appreciate more information than not enough, but the ability to hide it when not necessary is where I'd suggest focusing the attention. 

Unhinged in the best way. I really enjoyed the humor and want to see more of what you come up with. You compelled me to install an autoclicker just to make sure I could max it out. I hope to see more of your work in the future!

The UI is fun, but jam packed with content. Its hard to know where to start - the biomass and psionics gauges aren't super clear about what they need/do, is there a limit to harvesting and synthesizing? or is it just the mechanic to keep things topped off? I like the mix of minigames and pet! Keep up the good work. 

The pet and room design are fun, very indie handcrafted vibe that I enjoy. Am excited to see what all you incorporate to differentiate it from the rest in the genre!

Not sure if I'm currently typing a comment or if I'm still tripping. The style and art in this is wild, I really enjoy it. I like the inclusion of the minigame, would be fun to add more ways to interact like that. The dialogue is also really familiar yet off-putting in a very engaging way that I dig. I'll definitely be back to see where it  goes. 

ha, run with it! Always just glad to see people creating games and going for it!

Dang, runs really well and the art/style/ui is very clean. I was surprised at how well it processes the images and comes up with design changes to match. A picture of my messy garage uploaded and it picked out my truck and then created a "4x4" blob with wheel ears, I was wheely impressed. Good call with no server side storage and I wouldn't want to risk opening up whatever people decide they want to upload... ha.

Not super sure what the goal is besides traveling along the road, does the vehicle gain abilities or stats each level up? Are you trying to avoid obstacles? Increase the ability to follow the road without guidance? Lots of ways you could go with this project, keep up the work and I'd love to check back and see where you take it!

Great spin on the dragons realm - The UI is a bit hectic, but it works well and gives me all the information i could desire for everything. With some cleanup I think you have a very compelling game!

Neat concept, I thoroughly enjoyed playing and battling. The battling mechanic is pretty unique and creates a good amount of engagement. Would be nice to be able to see your items and their stats before equipping to your creatures (and maybe a screen to see the stats and eqt of all your creatures at once). The only thing I'm left wondering is where the AFK mechanics come in?

Layout of the game is fun, some good concepts here I could see growing into a nice cozy experience. The minigames and popups are good, sometimes petting the animals is a bit buggy so its hard to completely pet them, but great start! Would like to see how you increase some of the interactions to make things feel a bit more engaging long term.

Great graphics and concept. I think it really fits the theme and desired afk mechanics. The UI is clean and easy to use, I enjoyed the experience!

Dang, that is an awesome set of graphics and the ui is very pleasing. Very much like an upscaled Tamagotchi that I could see being a big success. The robot dancing is pretty dang well timed to the music too ha. I really enjoy this and hope you keep updating it!

Well polished, good feel! Would be fun to see different mechanics like picking up plants or something that grow as you go by and water them - maybe they change how your cloud reacts or rates of collection. Could see this growing into a much bigger storm!