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(+1)

The UI is fun, but jam packed with content. Its hard to know where to start - the biomass and psionics gauges aren't super clear about what they need/do, is there a limit to harvesting and synthesizing? or is it just the mechanic to keep things topped off? I like the mix of minigames and pet! Keep up the good work. 

(+1)

Thank you for the feedback! I acknowledge the UI can feel dense initially; that depth reflects the Coil’s complexity. To clarify, Biomass and Psionics are the Coil’s core energy resources, serving as its essential fuel for survival (as Biomass decays when AFK) and as currency for major actions like Warp Migration, which consumes a set amount of both. Yes, there is a limit to harvesting and synthesizing—your current Max Biomass/Psionics values define the cap, which increases as you Evolve to new Archetypes, making the simple harvesting/synthesizing actions the essential idle mechanic used solely to keep your reserves topped up for the next high-stakes action.