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A jam submission

Lunar OperativeView game page

You're trapped in the ruins. Kill everything that moves (except yourself).
Submitted by galactum — 23 hours, 4 minutes before the deadline
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Lunar Operative's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Playability#8043.0003.000
Cleverness#14712.0002.000
Artistic Style#16972.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I enjoyed the gameplay loop, maybe add a few different weapons to chose from, and I would have made the game a tad darker so you are actualyl forced to balance the use of the flashlight :)

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Lunar Operative is a roguelite top-down shooter where everything is really dark.

In each run, there are 10 rooms, progressively increasing in difficulty. The goal of the game is to clear all 10 rooms.

Controls:
WASD to move
Left Click to shoot
F to toggle night vision
E to interact with collectibles or upgrade stations
1-5 to use potions in inventory

More information in the tutorial and the Game Design Document :)

Extra Notes
Thanks for checking out the game :D

Note: Some users have experienced issues playing the game on Firefox, it should work fine but if it doesn't please use a Chromium-based browser :)

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Comments

Submitted

Hey! I like the game a lot. The number 1 thing I would suggest is to bind the flashlight to the RMB, as somebody already mentioned. Maybe you could add the option to make it a hold instead of a toggle? I find myself forgetting about it and running out of juice, and I feel like if it were a dedicated hold, I'd be more mindful of when I'm using it. But that last one is just a quality of life improvement idea, not a criticism, I could just learn to pay more attention, haha! :D Very cool, thank you!

Submitted

The game is quite interesting, and night vision effect looks really cool. Unfortunately I feel the game is too punishing.

Mainly it the combination of shooting enemies, and all the walls and spikes that make it hard to dodge their projectiles. And you can’t just shoot them from afar, because their range is bigger than yours. The night vision stuns them, but I don’t see how it is relevant when you can’t shoot with it on.

The night vision itself I think has too many restrictions. Game looks cool with it and kinda bad without, but you can’t just keep it on because of the battery. And in any case, since you can’t shoot with it, you will probably play most of the game with a pitch black screen.

There are some other small issues, i.e. it a little too difficult to navigate tight passages, you can get stuck on corners or touch a spike with a pixel of your body and get damaged. I also with that you could close screens with Escape.

There also is a problem in tutorial. When you get to crafting, you can actually craft other potions beside Spikes Invincibility, which you don’t know you need. And then if you die to spikes, you don’t restart in tutorial but actually start the first level.

Overall, the game is quite fun, I just wish you didn’t have to trade visibility for an ability to participate in combat.

Submitted

Alright, played the game for a bit, here's some of the things I noticed:

The UI is very clean and the sound effects and music are quite satisfying! A suggestion would be to make the X button to close the menus on the top right a little bigger, since it was a bit hard for me to see it at first. Another suggestion is, on the potion menu, could be interesting to not close it automatically after brewing a potion, in the case that someone has materials to make lots of different potions and have to keep reopening the menu for each type of potion they wish to brew.

The tutorial was nice and quick, it taught the mechanics really well! Though, I felt like the first room in the second level was a little unfair, since that melee enemy will just corner you really quickly, forcing you to take damage.

I also really liked the fading effect the flashlight has when it runs out of power.

I'd suggest a small sound effect when you pick up an item, just to give it that little extra feedback that you did pick it up.

I wish the character movement was just a liiiiiittle more precise, since if felt like walking through some of the spike labyrinths was too dangerous due to being a a bit tough to tell if the character would walk where you wanted them to, or if they'd go a little further than expected.

I do think enemy precision and shooting speed could use a little bit of tweaking to give the player more breathing room, especially considering it's the first few levels.

As some others have said, there were moments it was too tough to see, even with the night vision on. A suggestion would be to, when you turn on the night vision, not only do you get the flashlight range you currently do, but also a small circular area around the player that you can see, so they can get a bit more of their surroundings. They currently have that with the flashlight off, but it's a small area and also really dim, so giving that night-vision-small area around the player could help.

I also enjoyed the humor from the pages! Made getting them feel worth it.

Honestly, I wouldn't describe it as janky at all. I didn't really run into any bugs or glitches! I'd say that, with some more variation in the sprite work for the levels, a couple of more gimmicks and different enemies and some tweaks, this game could turn out really nice. Good stuff!

Submitted

Lovely stuff. The gameplay loop is fun, crafting and permanently upgrading feels good, music and sfx fit the aesthetic really well.

Now, in the first level after the tutorial, that diagonal corridor with occasional spikes on the top or the bottom half - personally hated how it plays. You either diagonally run through and damage tank a lot, or you slowly stuttep step, neither of which feel good. Every other part of the level felt good, that one corridor stood out to me. 

Another tiny thing is when you die you are still able to move while playing the death decay animation, very simple fix - disable all movement once the character starts playing the death animation.

Other than that - great game! And I really mean it.

Submitted

First thing first : Banger music and sfx !

I liked the way you introduce the game, really well made. Personally intrigued in the secret page lore telling style (written really small) LUL.

Maybe the enemy accuracy is a little too high, for the rest it seems preatty good to me ! GG

Submitted

I enjoyed it. The green flashes with the “Room Cleared” text was completely unnecessary in my opinion. I found myself straining my eyes to see in the dark frequently, and then getting bombed by a flash was kinda horrible.

It would be nice to see the effects and duration of the potions BEFORE crafting them. Like yes you can see the duration and stuff after using it, but you kind of have to use up precious materials to craft them. Not to mention you can’t even see the required materials for a potion if you don’t have all the materials needed. Inconveniences like that made me rely mostly on the upgrade system instead of using the 1 time effects of potions.

Submitted

What a fun concept. I really liked the crafting and upgrade system.

I kinda got fed up with the nightvision stuff though it was a bit of a chore having to choose between seeing and firing my gun blindly into the darkness. I made it to about level 3 before I had to give up.

There were some really fun mechanics with the areas being only accessible depending on if you light was on or off but having to turn it off for combat really kinda soured it for me.

I really loved the retro music and SFX kinda reminded me of old school arcade games back in the day.

Submitted(+1)

That was fun! I thought I soft-locked myself by making a potion in the tutorial before reading the instruction to make a spike shield potion, but I just tanked the damage and crossed the spikes. Using the flashlight to stun a shooter enemy and knowing that the second you turn off the flashlight they're gonna shoot you is very tense.

Submitted

Fun little game, I like the visuals of the night vision and having to manage it with the shooting!

Submitted

Well done! It's difficult but a lot of fun, I just wish I could cook more potions all the time. I like the sound effects. and the music, the flashlight mechanic is great. Well done.

Submitted

enjoyed every second of it :D.