Hey Bread, remember when I said I was gonna review your game back? It only took me 307 years, but I never forgot!
I really enjoy the bread theming of the game, from the game's title to its main character. You can really feel that the bread aspect is an ingredient that is really important for the dough this game is made of.
There's some ideas here that are really interesting. I didn't expect that the ingredients I'd take with me to sleep would actually be power up options that I'd have to decide between. It was an interesting twist. I also like looking at the ingredients as if they're plushies I'm collecting before going to sleep.
I also like that the power ups we collect are all ingredients (I love poison).
The level design was quite intricate and at times took the movement of the character in mind to create a couple of jumps that weren't so simple. I like that!
I do feel like the background soundtrack was a little on the short side like a very small hawaiian roll, so it felt a bit repetitive after some time.
I really like the animations that were baked into this game! The bread's jumping animation was very nice to look at and made jumping feel much more satisfying. That's how you know this game was made with top of the line baking powder! I also like how when I chose the poison power up and left my bait around, the breadcrumbs were just really small breads. It was like they were my breadchildren. I love poison.
There isn't much that I can point out that wouldn't be explained by the time constraints due to the jam, and there's a lot of things you're aware of from the other comments. If I were to give any suggestions, it'd be to consider spreading whatever power up you choose on top of the bread, like a seasoning.
Other than that, it'd be interesting to see what the next bread will be like when it's fresh out of the oven. Expertly baked!







