very cool and interesting idea to cast spells, but also very complicated and difficult to use, could use some refining but feels extremely interesting concept
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Felisopher's Relic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really cool! I agree with other comments about the formulae being readily available. Love the puzzle aspects, the little cat stone thing is cute.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes. Here's the link AGAIN just in case: https://docs.google.com/document/d/1qvgruN_5r_gaEq9JwYjOPft-5PyUYmO25sTl3ByPauU/edit?usp=sharing
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Felisopher's Relic is a puzzle game about a magical stone getting possessed by a feline alchemist, and trying to make its way out of cavernous ruins and into the hands of the would-be thief.
The gameplay revolves around "crafting" techniques via moving left and right, to help navigate and solve the levels. This mechanic forces the player to contextualize their environment in unique ways, and to explore their options within each portion of a stage.
Controls are arrow keys/WASD.
You can go back to the last checkpoint by holding R.
ESC during gameplay opens a menu where you can adjust volume settings or select a level if you have already cleared any.
The alchemy skills, which are the core mechanic of the game, are unlocked partway through the tutorial stage.
Extra Notes
The tutorial + 3 levels included in this version are all beatable. Even if you find bugs that we didn't, you should be able to clear the game.
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