A very cool idea executed so well. Drawing spells is so much fun. Giuseppe stops for no one, and the name of the game is keep up, not catch up! With a super cool artstyle and absolute banger of a soundtrack to boot. Lovely game!
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Giuseppe's Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The style of the game is done in an interesting manner. I am a fan of the art and music you did. In regards to the controls, I think it was uniquely done having the player draw out the elements available and collected. Though, I found that attempting to draw the symbol for water to be practically impossible (the others were just fine, so my only downside there). In regards to the usage of the themes; while alchemy made sense and was direct in its usage, I didn't fully comprehend the use of "shadow" even with what your GDD stated. After playing, my interpretation came down to how one element 'defeated' another (or 'elemental effects'. I am interested in seeing more of this, and maybe some more story based on when you described that the "shadow" part of the themes were based on 'gathering intel'; some elaboration of that would be nice to see. All the same, keep up the good work
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Word is the Wizard Council is deploying a top secret mission tonight. Luckily, it seems they've sent Giuseppe, who's known for having notoriously loose lips. As a trusted member of the Alchemist's Alliance, shadow Giuseppe through the ancient forest ruins and listen in on any tidbits he may drop.
The player controls an alchemist spy trailing a target who’s constantly moving. They must stay within range to continue collecting intel, but obstacles begin appearing blocking their path. The player can clear obstacles drawing spells with their mouse at the cost of resources. Strategically, players must choose between collecting resources and not letting their mark get away.
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