As I've stated on the game's main page:
"For what is basically a prototype there is quite a lot going on, loved it!
It would be interesting if in the future there are more elemental combinations that lead to special effects."
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 4.333 | 4.333 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #269 | 4.333 | 4.333 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Light Keeper is a Survivor, top-down tower defense game where your character can cast spells, summon minions or give life to your “Nexus” by crafting them. Ingredients will be dropped by enemies slain during waves, however the player won’t know at first the recipes for those upgrades, forcing them to try and learn what can be done.
Very fun and addictive gameplay! The art is well done and the game loop is pretty satisfying. Well done!
This game have a lot of potential!! It is a great game to keep the player playing until beat your own record.
I liked a lot the combinations and the results, but i think it will be a great idea to make a keybind for your combinations for you to use in the heat of the battle.
Snails keep eating my little dudes!
Was very fun to play, loved the concept. Can't wait to see where it goes with potential combinations for your resources picked up! Well put together for the jam
i like it so much i am adding it to my collections! i hope to see more of it!
Nice! Would love to see where you take the game. An increase in abilities and difficulty would definitely add a lot. It'd be cool to also have a reason to leave the nexus instead of sitting on it the whole game. Good luck!
Nice work. Loved the art and music. Tight little game. Some of the UI like having to click the mouse sprite to get out of the intro didn’t make sense right away. Can’t go wrong with just a ‘Continue’ button.
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