It was well-put together. The core gameplay loop was solid. It did get repetitive, and while I understand the obfuscation of the recipes was a feature for the theme, it did feel like it detracted from the overall enjoyability.
Lurker in the Wires
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That was impressive for a 2 week jam project. The game's pace could be a offputtingly slow, but for a free MMO made in 2 weeks? Dang, son, it ain't nothin!
Combining the souls to unlock and upgrade skills was neat, and played into the combat choices well (what you eat is what you grow into, with some swing depending on your upgrade choices).
It brought me back to the feeling of late-stage MUDs and early MMOs.
First off, loved it. It showed all of the knowledge of a proper Metroidvania.
Started on a controller. Once I reached the first pot and brewed the first potion, I was no longer able to play on controller. Beyond that, selecting option on the menu screen with a controller was far too unweildy.
I loved the character animations for the main character and the monsters.
Some of the mechanics, like blowing yourself up for a boost, felt a bit fickle, but there didn't feel any true risk in experimenting. Overall a great game!
Intriguing game, and I have to come back to it. My first run, I ran out of time from reading what the courier was telling me and was executed. I want to explore the options even more. It'd be nice if there was a common room for servants where you could learn more about the people for whom you're cooking, between meals.
I can't update the file until the game jam is over. Until then, get it from my dropbox:
https://www.dropbox.com/s/wlbdgooitgdc2k1/TrialofKnavery-v3.zip?dl=0
Only change is that I corrected the file names to run the game. You can do this manually on the v2 upload.
Interesting, good good presentation. I MAY have cheesed a bit on some of the puzzles, but then, isn't that part of what games are about?
One bit of advice, add crosshairs, or expand switch hitboxes for user interactivity. It was difficult to understand why some switches seemed to respond right away, while others would not.
Unable to run on Firefox. Partial issue was webgl.disabled (set to true). Even after changing that to allow webgl, game wouldn't finish loading (small sliver remaining). Error "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: LOCAL_STORAGE is null"
Tried again in Brave browser (a Chrome derivative), and got the error "uncaught TypeError: Cannot read property 'length' of null". Same amount not loading.
Oddly, earlier in the day, was able to access the game on a work computer (to test basic function).
Running into the same error with several other browser games, though others load without issue.