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Yamez

26
Posts
15
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10
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A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

Really well done! First level was the slowest, and the game picked up quickly after that!

Loved your colour pallette choice, cool idea making the boomerang only damage on the way back!

The camera made me feel a little sick, but it was a cool concept!

Cool concept and well executed! Really smart to add the fast forward button to allow you to get to those number thresholds faster!

Interesting concept, I at first thought I was supposed to catch the boomerang (partially because thats what you have to do in my game 😅) But it was a cool loop once I got the hang of it!

Oooh totally missed that..

Cool concept! I got stuck inside a lamp post.

Cool idea would love to see it fleshed out more into a bigger game!

Oops i accidentally called someone and the game just finished itself.. lol…. It was a really cool concept though, reminded me of a papers please type game. Really neat stuff!

Wish I had a way to drop items once I held them already, without causing me to put the wrong ingredient in the pot. Nice artwork and fun idea!

That was so aawesome! Loved playing through the game. Would’ve enjoyed a “hit” counter or something that told me how many tries it took me, would be cool to try and optimize how I played. Still a super awesome game!

Was really cute! Loved your intepretation of the theming! Felt a little slow to get going and would love a little visual feedback when the sun was impacting the plots, but it was still a fun experience to play!

Hey looks like I accidentally swapped the melee/ranged enemies order when I was doing my final testing.. Whoops. We do have enemy progression with 3 different enemy types, I just messed up the oder :(

Wasn’t quite able to understand what to do once one cycle had finished.

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https://www.youtube.com/watch?v=YUWfHX_ZNCw&t=178s <- This is the reference I used to create the VFX, Then adjusted it to suit our needs better

Very fun! I liked the gameplay, wish there was a way to speed up time between rounds

Oh wow, sorry to hear about the constantly rotating bug :( I didn’t realize it was still in the game, I thought I had fixed it already.

Post your final Pictures here :D

The only change in the patched version is removing a line of code that locked the cursor, making you unable to navigate the menus.

The download link is currently broken as a last minute change broke the Menu buttons. There is a patched version for this here if you would still like to try the game - https://drive.google.com/file/d/1pRt6f6UqGam4iSVxf7gZbFGFxwnrMFlL/view?usp=sharing

But obviously if this takes us out of the running for judging I get that 😅

Hey! Are you using URP in unity or the standard 3D Project?

Glad you loved the art! Our game was actually made to feel janky and hard to control, but it’s too bad that didn’t land well with you.. thanks for your feedback!

So Amazing!

Cool Game! Loved the graphics, but felt very easy.. idk if I was just lucky, but it felt like every puzzle was designed so that the player just had to follow the path and they would get the right number

Congrats!

Thanks! Glad you enjoyed it!

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First Completion Time (Catching all fish in final area): 1 hour 13 minutes by Christopher Yau! Congrats!