Yeah ran out of steam. I had three more bosses planned to wrap things up and for the story mode to be it’s own seperate mode from the arcade version.
BubblegumMage
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Wow this is one of the deepest games I’ve played for a Jam of this length. Obviously a tonne of effort went into this one - fantastic work!
The upgrade/mutations system took a while to figure out but it opens up a very cool kinda roguelikey sort of play.
I might not have been engaging with the systems well enough but from a design perspective the game does lean away from skill with the tougher stages/bosses and more onto having the right upgrades.
Yeah it’s definitely not fair. The phoenix was my idea of an endgame boss but of course it’s just the third enemy. The intended strat is to just craft a poison, craft enough potions to build your hp up to 10, then poison and defend through the phoenix fight. Once you’ve killed phoenix you’ve got all the materials to craft the end game item to end the run.








