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Always huge respect for a Pico game! The art and animations are amazing. Something I pickled up on replay is that I think visual clarity is the biggest problem. It’s just hard to know what is what. I think if danger’s generally had a certain color theme and beneficial pickups had a different one if could have gone a long way to making sense of the chaos. But other than that, it’s really good.

Thank you! I know the clarity is kind of a problem for my game, my best guess is that background is too cluttered to see other stuff, but at the point I have added other aspects of the game like enemies, enemy bullets, and health pickups, I had so less time to rework the background, so I had to keep it that way.