I really had a lot of fun with this! The CRT was too much but after reading some comments and seeing you added a slider, that put me right where I wanted to be - CRT on but very little to no screen distortion. The retro vibe with retro inspiration in Asteroids was a great fit for me as a player.
I have no idea if this was intentional or not, but the acceleration SFX stood out to me immediately in that the pitch of it very similarly matched the music at both bottom and top acceleration, and I thought that was really cool. The music and SFX in general were awesome to me.
Loved the Vampire Survivors flair of upgrading by chance (does that game type have a genre yet? haha) and I immediately saw myself in that familiar gameplay loop and desire to keep leveling up to be more powerful. I played this probably about 6 times or so, and I think the only thing I really found my self struggling with was how easy it was to lose target lock on what you're shooting at. I couldn't see anything that gave reference to if I was going to lose lock, and it seemed that whenever I upgraded I lost lock, and that was frustrating when I was trying to avoid the enemies that follow you.
All in all though, the polish on this is insane! Really looking forward to seeing more of what you do!
PS: Congrats on getting another job and being able to polish this like you did while in such an awkward stage in life. Really great work :)
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We Have A Problem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #100 | 4.000 | 4.000 |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
The concept of the game is you control a spaceship with an auto turret to destroy space debris and when you destroy space debris it breaks off into smaller parts, but the catch is your auto-targeting system can't target the small bits so they start to "spread" around getting in your way
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Lost my job mid jam so I did not get to work on it as much as I wanted (Doordash is a lifesaver as long as my car is up for the task lol :P) so I submitted the project with loads of time left but updated as I went.
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