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A member registered Jun 09, 2019 · View creator page →

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Thank you!

Thank you for the feedback.

On Normal difficulty, the PLAN's number section, as well as the WHEEL's number section, flash for 3 seconds just before you are supposed to make the choice. On Hard mode, the plan is not flashing.

Yes, currently, in the Endless mode, you are still supposed to support the Blue team and hinder the Red team.

Very cool idea!

There's a typo in the "promo screen" depicted here... It says ANTOGONIST instead of Antagonist.

This is so cool! Love the original idea, the visuals and gameplay!

Would be cool to implement mouse controls, at least allow shooting with mouse as well.

Thank you for your kind words!

The logic of roulette is simple: You bet on smaller or larger pools of numbers (1-2-3-4-6-12 or 18 numbers at a time), and you get (36/[count of numbers in the pool]) times your bet IF one of those numbers is rolled.

However, there are THIRTY SEVEN numbers on the wheel (including zero), making it disadvantageous for the players.

Pretty spectacular result in just 48 hours from scratch! Cool visuals!

Somewhat perplexed that the laser doesn't seem to be shooting where I'm pointing (or, rather, that it doesn't lock onto the enemy at which I'm pointing).

Very nice game! Maybe the wiggle should be less dramatic (+- 20 degrees would be much nicer, instead of the +-45 degrees currently).

No-one will be able to play this without a web server running on their machine. That is against the rules. You should have hosted this game on itchio :-(

Best game of the 20 I tested so far. Great work!

Thank you for the kind words! I am glad that the highlighter of applicable numbers is getting some use, because it was a tough cookie to code.

Good point, thank you for the feedback! I somehow incorrectly assumed _everyone_ knew roulette :-)

Very cool game!

Hell yeah! At first I thought this is one of those "Starts immediately" games, so I was pressing buttons like mad when the intro played ;-)

Interesting idea. Unfortunately, what is missing is some indication of "[Who/What color] am I?" I mean -- you are on a white tile at the beginning, the next one is also white and you can jump onto it (barely). Then, the next one is black, so my understanding was that mid-jump to the 3rd one, I have to switch to the opposite color -- but no, that doesn't work and I get reset to the start (or so it seems).

Very confusing, could not progress :-(

Can't seem to toggle the Inverted controls - clicking the checkbox doesn't do anything?

1. How to exit the game?

2. I'm not getting any sounds?

3. Cool idea, had a blast!

Hi, the light zone should probably be significantly larger. This way, you often collect the 'objective' before your eyes even have a chance to recognize it.

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When you hover over any token, you will see how much they bet and what the payout can be.

Basically, you can bet on a single, double, triple, quadruple, sextuple, 12 or 18 numbers at once, and your payout is 36/[how many numbers you bet on] TIMES your token. So a 20$ token bet on a triple (line of numbers) means IF any of them is rolled, you will get 12x20 = 240 dollars back.

But in this game, you don't bet, you control where the ball will drop, so you can decide who will win and how much.

It comes out of nowhere and is too loud and shocking.

Of the 15 submissions I've tested so far, yours is the best. The game has potential, just needs few more mechanics (flipping levers to open/close gates/pits etc.)

The sound... oh god... :-(

Game Design-wise, a little hint: Generally, it would be best if you first introduced each of the motions separately in a training mode, even showing on screen what buttons to press.

There seems to be a bug in the 'AI' code on the first level with the pits - the hero just goes to the top torch in the 2nd column and stays there.

Also, there is a massive slowdown in some cases, probably to do with how you check which light sources the hero can see.

======= READ THIS BEFORE COMMENTING =======

Sadly, the author failed to make an executable from the project file, so this submission is not "legal" (acceptable) and will be disqualified.

The author screwed up. They uploaded a GameMaker project instead of an executable. This is a failed submission and will be disqualified.

Controls don't work :-( Kept dragging, tried double-clicking, but the values refused to stick in the boxes. "You have to go to [Keep] and slay 10 Butterfly" -- couldn't make the "10" and "Butterfly" stick.

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How do you exit the program?

Why doesn't the character move once he faces front-left (towards the bottom left of the screen)?

The rotation controls are very "unresponsive" -- you start dragging, but nothing is happening, then you stop and suddenly things rotate wildly (especially with right click).

No idea what's the difference between left-drag and right-drag -- the explanation isn't clear.

Couldn't finish even the very first "level" (if there's such a thing).

Thank you for trying this game. I hope you enjoyed it!

Please, post your feedback here or on the game's page, we'd love to read what you think of it!

Thank you!

Welcome to Cruelette, players!

Your feedback is most welcome. Please, share your thoughts, glitches or bugs you encounter, make suggestions, express your feelings.

Thank you!