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AVNDR

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A member registered Aug 25, 2023 · View creator page →

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Thank you! I can totally see it being hard to tell where it incorporates the challenge because they're specific parts of the song in my entry, whereas most other entries have featured one or more of the challenge elements all through out. I definitely went the route of incorporating all three but not as major elements since I was trying to challenge myself in the style too. Thanks for the feedback!

Love the pixel art! I had never heard of Libresprite, that's cool.

The chaos of the metal pipes juxtaposed with this nice chill beat cracks me up haha. I found the lead especially jovial during the madness. No metal pipe could ruin that lead's day. Keep it up lead!

This is super fun. I really love your drum fills in this. Would love to hear something of yours with more elements.because you have a great sense of how to make the parts dynamic with just, what, four instruments?  Would love to hear something of yours with more elements. I think the mix is the only thing I'd critique. Would love for it all to come up, especially those great drums. Give them some punch. Great work!

Been playing a bunch of pokemon too so I love the nega Meowth ha :P

This song is crazy good. The composition is just killer! And it's in a similar vein where I went with it too, so it's fun to hear that. I think your mix is great as well, very clean. I think really my only feedback is that Amen Break- it definitely does feel like you didn't know what to do with it and instead of taking advantage of it, it's sort of hidden back there behind all these really wonderfully composed elements. When it first comes in I'm like "oh this is gonna get huge!" and it sort of does, but I think leaning into that dnb vibe you were avoiding would have made this incredibly unique and awesome. Also would have made the quiet part after that much more serene and dynamic.

I literally can't nitpick anything else though- this song is just awesome.

Did you play the guitar and the bass or are those synths/samplers?

I love how in the video the cat pops up every time you use the metal pipe sfx, especially at 1:20 lol. Could totally hear this in a game. Great work!

Man, I'm a huge sucker for the retro 8 bit chiptune vibe. The Amen Break really serves this track well too! Love it.

Ah dang, I love this! So kitschy but upbeat. Could totally see this as the music for that game where you knock stuff over in the house as a cat! I love the ending delay throws too. Great stuff!

I heard this and saw the comments and was immediately like "oh no, was there a specific sound I was supposed to use for the metal pipe??" haha. I like the reversed sample though.
The amen break was a really nice compliment to the rest of the track, and I liked the meowsynth implementation and how it works with the artwork haha. I think it does get a little chaotic around :32 or so. The ending I don't mind really, and in fact that last resolving "meow" gave me a laugh, haha. Great job!

That intro definitely had me scratching my head a number of times. I will watch out for that slow attack next time, thank you! 
Also glad the idea hit home and that you relate to the idea graveyard haha. Too many neat things shoved in the corner sometimes becayse they don't work.

Thank you!!

I made the art with Meta AI cause the ability to just say "okay now more like ___" to the image is really nice. All the characters and the background were made with AI (animeart.studio for the background). It took awhile to get something usable, but they came out really well I think! I definitely spent too much time on it, but I couldn't resist getting the idea out there haha. Thank you!

I came back tot his one  few times today because it was just so sneaky and complex but simple at the same time. All the way around a fun game! I really love the music too in particular. I couldn't figure out if the high score was working or not but 11950 was my best. Very fun :)

Hey thank you so much for the feedback! Especially happy the music and vibe hit home and the concept has potential.

I definitely think if we had another day we could have put more polish in but unfortunately didn't quite have the time at the end! But I hear your feedback on the lag and the lack of instruction for sure. Totally right, there. We've noticed already some people experience lag on the browser version and some don't, while our own  .exe's we've made have run perfectly fine for some reason too.

Thanks again for the feedback and for playing! Hope you had a good time with the jam and good luck! :)

Thank you so much! I think you're right- things get a little hectic when there's a larger fleet at your disposal and we're going to look into some ways to polish that. I haven't heard of Endless Ocean but now I'm certainly going to check it out now! I love those ideas for our game. Thanks again!

This was awesome! The first thing I noticed was how you made the itch page look like a computer screen. Clever! Loved the sound, the music, the quotes, and the mechanics. Had a lot of fun. That last level was tough for me and rounded out my whole play through at 22 minute hahaha. 6 minutes is impressive but that makes sense for it to be the dev. I loved the old windows look too, very well done.

Noticed you say you used a synth and a bit crusher for the music in another comment- I've done the same myself so it's validating seeing someone else use the same method and pull it off so well.

Awesome work!

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This was a lot of fun! My team also went with a trash pick up theme so I was keen to play this one.

I enjoyed raising a piece of wet crumpled paper's value upwards of a million lol. The endless nature of it had me testing the limits just to see what it would do, and I broke it big time there at the end... But that kind of only made it more fun for me, hehe. All the values flipped and I ended up only making money by mashing the spawn rate, and then I had fun realizing that now I became the development causing the litter, rofl.

I loved the chill music and the 3D models, as well as the color coding telling you where each piece of litter goes. I also love how the litter would just sit in the bin if placed in the wrong one. Being able to drag it around was a really neat touch, and needing to get back to the river to grab more before it got away gave the game a nice yet calm sense of urgency. I didn't increase the spawn rate until the end, but I had fun with just how much would keep spawning.

Now I just have to find a way to recreate this in real life so I can sell measly litter for over a billion dollars.....hm hm hmmmm....

...Erm, without causing the litter as well... XD

Bravo :)

Oh yeah, definitely the mark of something good! Best of luck buddy :)

I really had a lot of fun with this! The CRT was too much but after reading some comments and seeing you added a slider, that put me right where I wanted to be - CRT on but very little to no screen distortion. The retro vibe with retro inspiration in Asteroids was a great fit for me as a player.

I have no idea if this was intentional or not, but the acceleration SFX stood out to me immediately in that the pitch of it very similarly matched the music at both bottom and top acceleration, and I thought that was really cool. The music and SFX in general were awesome to me.

Loved the Vampire Survivors flair of upgrading by chance (does that game type have a genre yet? haha) and I immediately saw myself in that familiar gameplay loop and desire to keep leveling up to be more powerful. I played this probably about 6 times or so, and I think the only thing I really found my self struggling with was how easy it was to lose target lock on what you're shooting at. I couldn't see anything that gave reference to if I was going to lose lock, and it seemed that whenever I upgraded I lost lock, and that was frustrating when I was trying to avoid the enemies that follow you.

All in all though, the polish on this is insane! Really looking forward to seeing more of what you do!

PS: Congrats on getting another job and being able to polish this like you did while in such an awkward stage in life. Really great work :)

Wonderful idea! This is one of the primary things of feedback I was going to give as well

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I *really* like this game. I actually stopped playing it just to say this, and then I'm gonna go back and start playing again. The general concept is just so simple while so clever at the same time. Creative games like this is the reason I love indie games. I DLed the dev doc and noticed Celeste immediately- one of my favorite games in the past 10 for sure. You can see the influence too. The audio is great, the art is great. Super fun. Gonna stop commenting so I can play more :)

Edit: also, the art thumbnail is great. I decided to play the game based on that.
Discovered you can shoot infected blocks too. Love the detail in the mechanics and how well they were implemented! I think you did a stellar job managing your time and expectations for this jam to deliver something fun and polished. Bravo!

This is adorable! The "Yeah, wack 'em!" dialogue gave me a good laugh too :) Only thing I wished for was to be able to talk to the villagers after hugging them because  I wanted to get more into what this village was about and their reaction to a kid hugging them to make them feel better.
As an audio person I loved the music and sound! How it gets slower and pitched down as the time runs out and it gets darker was a nice touch. I actually went to answer a text for a second not noticing the timer and came back like "oh OH NO" because the audio was such a perfect cue for me that time was running out. The ukulele sounds like it was played and not a sample, which I really appreciate too. 

Thank you!! We're real proud of it so far and definitely plan to continue because we have so many ideas and have had a blast. Super happy to hear you had a good time and were able to appreciate the detail we tried to focus on. Also a big thank you for checking out the game after I tried yours- I didn't expect the reciprocity :) High praise, thank you buddy!

No problem! It's a great idea with a lot of fun places you could go. Different levels = different computers, a hacker/scammer boss, etc. Stoked you had a Trojan in the doc haha. We also experienced some fun dev capacity limits so I feel you there. Looking forward to seeing what you do with this!

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This was a lot of fun!I My team hadn't once thought of the jam idea of a computer virus! an it was creative to add the physical microscopic look of a virus to portray that. That sprite/icon is what got me to click in the first place. All the load outs/classes  had me playing a third time around just to see what each of those were like. I loved seeing the popups out of the corner of focus and chuckling at the clever text while I was playing haha. I also liked the different enemies and how they forced you to constantly move. A Trojan Horse would fit perfectly in the cast of enemies ;) The thing I found myself wishing for was some way to gain health back or clear the map when the spider-like infections/enemies were too far away and hard to focus on. The mouse/target icon was also very hard to see when you're in the thick of the action. Maybe a "back up" state or some map clearing mechanic that you could trigger would help ease the stress and keep the gameplay going for longer periods as well. Overall though, I had fun with this and I love the idea of it being a computer virus that's spreading! 
Applaud your creativity and hope to see more from you :)