Results
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
A fully featured and beautiful little spin on Solitaire that, while too complex for me to fully grasp, appears to be more than sufficient to justify the theme and the gameplay loop. Brilliant.
Honestly, probably one of my favorites so far! I love the use of the theme and the idea to apply it to an existing, timeless game. The only things I could suggest would be refinement of play & a slightly more noticeable reset button. I'm eager to see this developed beyond the jam, winner or not. Keep at it!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Controls:
Escape (for local download), P - Pause Game
Left Mouse Button - Interact with cards and buttons
About the game:
The player will play a game of Solitaire in which they have to chose their moves carefully, as any mistake could prove really dangerous for the course of the game. The game revolves around the mechanic of two special cards, the priest and the vampire which want to affect the cards, each in their own way.
- The priest is on a quest to heal all vampires (which are represented by the red cards) and turn them back into simple villagers (which are represented by the black cards)
- The vampire wants to expand his domain by biting innocent villagers and transforming them into vampires
Both the priest and the vampire will be active when in their lairs:
- The priest’s lair is a silver tray.
- The vampire’s lair is a coffin.
This mechanic can lead to breaking previously possible moves between cards, making the game harder to complete. However, the player is not without tricks! There are ways of avoiding the disastrous outcome of letting the special cards do as they will with their game:
- At the beginning of the game, the special cards will be sneaking around vampire and villager cards, but the player can notice them as they have no number on their card. The player can work his way around not uncovering them to keep the game easy to control for as much as possible
- However, if any special card is uncovered, not all hope is lost. There are 3 neutral slots which can be used to place any card, be it black, red or special. Will trading a neutral spot to keep a special card at bay be worth it? Many times, yes, but there will be moments when the player might find themselves in a spot in which they’d have to sacrifice some turns in which special cards are active in order to make a play.
The game is won when all cards are removed from the board and placed, in order from 1 to 13, in their color slots.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Please enjoy the game!
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