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A jam submission

kindleKinView game page

an adventure sim game where you try to find a turtle
Submitted by kourfrost — 26 minutes, 50 seconds before the deadline
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Play game

kindleKin's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#1712.6152.615
Art#1982.7692.769
Innovation#2042.5382.538
Overall#2302.4362.436
Gameplay#2452.3082.308
Theme Integration#2492.3852.385
Fun Factor#2902.0002.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
the game leverages a system of ents planting trees over water, water floods everything, and kindlekin burn forests. its buggy, its easy to soft lock, its easy for things to get out of hand.

Did you work in a team? If so, link their itch profiles.
Hlutor, no itch profile

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
yes, just for code snippets

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Comments

Submitted

Pretty interesting game. I like how the game systems interact with each other in a consistent, systemic way.

Unfortunately, like you pointed out on the rating page, it's quite easy to get softlocked from the game if you just extinguish a resource when you need it.

Music is relaxing and fitting for this type of game. Would love to have more sound effects overall.

Overall a pretty chill game, and kinda impressive for the technical aspect in such a short amount of time. Good job!

Developer

Thanks for playing! we are happy how they systems fell together. the soft locking was very punishing, next game jam I'll curb that in. Thanks again!

Submitted (1 edit)

I spent way longer on this than i should have... The music for this game was so nice, it was super relaxing. i also liked the art along with the top down style and one frame 'movement' - the game felt really comfy. 

I liked how the tutorial was delivered by the npcs we met, as soon as i discovered the net, everything was going inside it Lol. I also appreciate you having ents and kindlekin around when needed, and that they are required to destroy certain tiles. There was some frustration here though, ents would keep spawning many trees and water would leak literally everywhere, which trapped me more times than i would have liked. Also, with ents trapping themselves i would need to use kindlekins to release them, but they would get burned too TT.

I didnt manage to figure out what the keys were for, the locked house wouldnt open and i couldnt untrap myself from water to try the chest on the right.

Overall, spawning objects infinitely and such was in the spirit of the jam, so Gg!

Developer

Thanks for playing! Thats the best complement ever, I'm glad it was comfy. The systems definitely needed some balancing and an option that didnt require burnt Ents TT.  Unfortunately the house doesn't open, but the key is for the treasure chest. Its a bit finicky, either you spawn a key next to the chest or push the chest onto a key.  I'm glad you enjoy spawning stuff! 

Submitted(+1)

Really like the idea of capturing/summoning to progress through the environment. I enjoyed the soundtrack too!

Developer

thanks, I’m glad you enjoyed it!

Submitted(+1)

Had a good wander about the map, which is huge. The core concept is good, it's quite similar to zelda echoes of wisdom. Really could have done with the feature to perhaps get everything you've absorbed back to summon at will? As it is right now you have to run back to swap whenever you want to summon something else, which is a pain.

Developer

thanks for the play and feedback! yeah that back tracking definitely kills, we hit crunch and that would of made it a better experience

Submitted(+1)

I like the idea, maybe there was something I didn't understand but I found the fire burning trees and the ents absorbing water only worked sometimes felt like it made it impossible to progress. Art was really well done

Developer

Thanks! you are absolutely right, the systems ended up being finicky. It needed a lot more tweaking and the final product ended up being more brutal than we wanted

Submitted(+1)

cool game! the art looks very nice!

Developer

Thank you! :D

Submitted(+1)

I spawn a million dogs. nice :D

Developer

:D that was the first thing i did too!