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Glitch Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #123 | 3.235 | 3.235 |
Innovation | #153 | 2.824 | 2.824 |
Overall | #187 | 2.618 | 2.618 |
Gameplay | #196 | 2.588 | 2.588 |
Art | #226 | 2.588 | 2.588 |
Sound Design | #231 | 2.235 | 2.235 |
Fun Factor | #253 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
In Glitch Climb, bugs aren’t flaws—they’re required. Without exploiting them, the mountain can’t be conquered.
Did you include a fake publisher splash screen at the start of your game?
Yes
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
All images (manually edited), all animations (manually edited), all music (2), game name, and description.
AI programs: Wan2.2 + Lora, Qwen-Image-Edit, Illustrious fork + Loras, RMBG-2, AudioCraft_plus, ChatGPT (for name and description on Itch).
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Comments
I liked the way you integrated the theme. Survived 4 glitches, but the control is very hard to grasp. Maybe, that’s just the gameplay.
Well done!
I found it very difficult to clarify, I used jump to get up but I still found it complicated, it must be because I don't play many platform games, please rate my game too.
This much AI is just kinda disappointing to see.
The idea of using movement tech to progress is kind of fun I mean we all like speedrunning glitches etc but I'm not sure how well that works as a game without any structure. It feels more like just having to playtest a game rather than play a game I suppose.
I gave up when going the wrong way off a platform sends you back to the beginning. Not a fan of the Foddian type beat and movement is too slow and unsatisfying to make redoing it work.
I like the idea and the glitches but unfortunally my skill is to low for this game. I wasn't able to complete the stone level. Anyway very nice game
I never know that AI can generate sprite animations now. The animations feels decent too like it feels smooth without janky animations. Sadly I was able to find 4 bugs and kinda stuck there for a while. Anyways, great work!
I used a local video model with additional training and still edited the animation loop joint a little, but most of the animation was done by wan 2.2. The most important glitches are written on the game page, and additional ones can be opened the same way as in any game (spam the same or opposite keys).
Sadly I couldn't figure out what to do at glitch 3. Was hoping to see more.
You need to accelerate on the ice and crash into the ice wall, which is at an angle, to fall under the map.

Ah, smart :D