I didn't understand the concept very well, but I'll see if I can test it a little more. If you can evaluate me, I'd appreciate it.
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Some Noise In The Track's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #34 | 3.700 | 3.700 |
Sound Design | #145 | 2.800 | 2.800 |
Gameplay | #211 | 2.500 | 2.500 |
Overall | #236 | 2.433 | 2.433 |
Theme Integration | #307 | 2.000 | 2.000 |
Fun Factor | #316 | 1.900 | 1.900 |
Art | #364 | 1.700 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The game mechanics is that it take a music, play it, and will some time play at the same time a piece of another music like if there is a glitch or corruption. Sometime is funny (a trumpet sound in a sad music), sometime it's just noise.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
How did you use the Audius API in your game?
I used the Audius API to get random music from the trending to play it in the game.
The main music and the noise (which is a 2 seconds slice of another random music) are fetch with the Audius API !
Also, information about music being play is show on the screen
If AI was used in your game, let us know how you used it.
No AI
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