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If sharks were men's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #247 | 2.286 | 2.286 |
Innovation | #253 | 2.286 | 2.286 |
Fun Factor | #284 | 2.071 | 2.071 |
Overall | #346 | 1.750 | 1.750 |
Theme Integration | #374 | 1.571 | 1.571 |
Sound Design | #390 | 1.071 | 1.071 |
Art | #408 | 1.214 | 1.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Society leans into chaos
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Used AI to translate to English.
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Comments
Pretty good writing, but the game lacks a lot in the visual and the audio department.
The game was also pretty confusing at first for me. I didn't quite know what was the different options, stats and buttons were for. I did figure it out after a few minutes, but I imagine the lack of tutorial/explanation would turn off a lot of other players to your game.
Thanks for the comment. the lack of graphics and audio is a feature, and so is the difficulty to understand what to do. I come from the tradition of interactive fiction, so when I think about a game, I think about text, mostly. Graphics would limit a lot what can be imagined, and sounds too, they are mostly annoying to me. I make games that I would like to play, thats why I don't use graphics or audio very much.
And the writing here comes from Bertolt Bretch, not me.
I see. That’s fair and of course it’s your freedom to do what you want with your game as a developer. I was just pointing out some perceived flaws that I imagine a lot of other players would also feel when playing your game, even if you don’t see it as flaws.
Just talking from my POV here, but as devs I think most of us want as many other people to enjoy our works as possible, so I strive to make them as accessible and as attractive as possible.
I played another game in this jam that is firmly in the text adventure category, Bunker 2037, which I think you might be interested in trying out. Personally I think it’s a more “gamey” game that looks, sounds and feels just a bit more attractive and fun to players, even though it also actually doesn’t have much going on in the visual and audio departments either.
I come from a planet where people never defined games as something that has graphics and sounds. In fact, they believe that this limits the gaming experience. I create games for my people, even though they are rare.
Most people alive today would probably think that a society without buildings or electricity has flaws and lacks something. However, this way of life is destructive and will soon come to an end. So I don't think their opinion matters. Similarly, the era of computer games will soon be over, and games will forever be what they were for millennia before computers. I prefer to think that I make games that are a little less limited by the fragile technological bubble of civilisation.
Great game, very polished features but a graphical UI would have been nice, maybe with some pixel art or sum. Keep up the good work :)
Thanks for your comment. I won't be adding graphical UI though. Too much work and I preffer text.
Great experience playing this game clean look and proper goal.i like because it doesnt drag the player too long to complete it.
I like the gameplay, and for being built in 3 days, it was enjoyable. I share the sentiment that some sound effects or even background music would be really nice alongside some visuals to represent the empire you are building, but for a game built solo in three days, good job! Hope for more to come!
I felt the experience could have been even more rewarding with some sound effects—they would really enhance the gameplay.
That said, congratulations on managing to create something fully functional in just 3 days!