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Thanks for the comment.  the lack of graphics and audio is a feature, and so is the difficulty to understand what to do. I come from the tradition of interactive fiction,  so when I think about a game, I think about text, mostly. Graphics would limit a lot what can be imagined, and sounds too, they are mostly annoying to me. I make games that I would like to play, thats why I don't use graphics or audio very much. 

And the writing here comes from Bertolt Bretch, not me.

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I see. That’s fair and of course it’s your freedom to do what you want with your game as a developer. I was just pointing out some perceived flaws that I imagine a lot of other players would also feel when playing your game, even if you don’t see it as flaws.

Just talking from my POV here, but as devs I think most of us want as many other people to enjoy our works as possible, so I strive to make them as accessible and as attractive as possible.

I played another game in this jam that is firmly in the text adventure category, Bunker 2037, which I think you might be interested in trying out. Personally I think it’s a more “gamey” game that looks, sounds and feels just a bit more attractive and fun to players, even though it also actually doesn’t have much going on in the visual and audio departments either.

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I come from a planet where people never defined games as something that has graphics and sounds. In fact, they believe that this limits the gaming experience. I create games for my people, even though they are rare.

Most people alive today would probably think that a society without buildings or electricity has flaws and lacks something. However, this way of life is destructive and will soon come to an end. So I don't think their opinion matters. Similarly, the era of computer games will soon be over, and games will forever be what they were for millennia before computers. I prefer to think that I make games that are a little less limited by the fragile technological bubble of civilisation.