Now that I call sound of clock ^_^ Very nice choice of instruments.
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DIRIGE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Correlation to theme | #66 | 3.569 | 3.667 |
Creativity | #73 | 3.515 | 3.611 |
Quality | #100 | 3.353 | 3.444 |
Overall | #109 | 3.288 | 3.378 |
Impression | #124 | 3.028 | 3.111 |
Composition | #131 | 2.974 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
This soundtrack is a blend of baroque melodies and electronic glitches. I imagined a game where a giant, ancestral clock-headed creature would wake up and hide deep down in a pit she dug. In an adventure-rpg gameplay, the player would be a knight exploring the pit, only to discover a new world inside of it, with its own rules in terms of time and space...
The first track, Dirige, is also the name of the game and the creature. It is meant to be the start menu theme.
During the game, the player will meet various clock-creatures, of different sizes, and mostly peaceful, living inside of the underground-world (which looks like an outer world, not so much like a grotto). This second track is a town theme, where all clock-creatures are asleep, and can't wake up.
The third track, "Exponential Flight", is dedicated to a gameplay mechanic : every hour of play, the player will be moved to a random place in the world as this sound plays. He or she can make the choice to re-explore, take shortcuts, or go to endgame as fast as possible thanks to this feature. The difficulty in game will not make it impossible to finish the game without exploring all areas, it's up to the player to choose. Some elements of the game change during the time/space travel.
Fourth track is the example of changing element with time travel. If you go back to the main town after time travel, the creature might have changed and be sleepless, insomniac soldiers, and this music theme would play during your visit.
Last track is the final fight against Dirige, the clock creature, in an attempt to seal her from being a threat for the surface. However, the player will be given the choice to spare her. In any case, victory or sparing, the player will be moved to the surface, far from the pit, incapable of remembering the way back to it and alone.
I composed this OST by creating small melodies and their variations, to have a coherent ensemble. I tried to evocate clock sounds in sound design by using mostly the Chromaphone synth, which is based on acoustic resonators models and achieve to create tinkling and hollow sounds reminding horlogery. I use FL Studio.
To imagine the game, I was mostly inspired by Dark Souls, Shadow of the Colossus and Final Fantasy Crystal Chronicles. The cover art shows Dirige, and is a collage of one of the colossus in Shadow of the Colossus and Prague's astronomical clock.
Message from the artist:
This soundtrack is a blend of baroque melodies and electronic glitches. I imagined a game where a giant, ancestral clock-headed creature would wake up and hide deep down in a pit she dug. In an adventure-rpg gameplay, the player would be a knight exploring the pit, only to discover a new world inside of it, with its own rules in terms of time and space...
Hope you'll enjoy this OST :)
Theme:

How does it fit the theme?
I tried to emulate as much as possible the "tick tock" sounds of clocks in the OST, without it being too invasive. I also used a lot of reverse effects, tempo acceleration and other types of time changes to fit this imagery. The game itself implements features related to time, as time-travel, changing elements depending on time, timer in the gameplay...
The picture inspired me the world of the game, shaped as an hourglass : the pit is the small center of the hourglass, a gate to a world as big as the one up here. The character is from the upperside of the hourglass, and going in an exploration of what's below him.
Link(s) of the submission on streaming services
https://on.soundcloud.com/t2bqm
Soundtrack use permission

Any project
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