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A jam submission

Seltioch's LamentView project page

Submitted by Talentless99 — 12 hours, 15 minutes before the deadline
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Play book

Seltioch's Lament's itch.io page

Results

CriteriaRankScore*Raw Score
Flow & Clarity#123.7463.815
Overall#203.5763.642
Adherence to the Theme#223.4553.519
Concept & Originality#283.5283.593

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Part of your daily reminder that life in a military force like the HDF sucks and any success you have will be quickly forgotten whilst you defeats will always be remembered. A great, dark tone for a harsh life. 

Submitted

Grim. Dark. As moods go, you got this dead to rights. Not the most charismatic of characters, but I think that was what you were shooting for, if so, well done.

Submitted

Some great imagery in your story. The only thing that took me out of it was this line "

Orc Marauders had descended on a human agricultural colony, rendering them combat ineffective within a matter of hours." For the life of me, I couldn't figure out why farmers being unable to fight would matter to this guy. Was he expecting the farmers to be effective combatants in the first place? Maybe it's some type of jargon I'm unfamiliar with.

Still, I enjoyed the overall piece!

Submitted

good story! liked how it was almost presented as a ballad, the title fits wonderfully

Submitted

Oh wow!!

"we landed in a mire, the dropships turbines baking the top layer of muck to a flaky crust." is such good imagery! Its little things like that that just grab the reader and pull them in.
Great work !!

Submitted

So while the writing was very evocative, and I liked the strength of the imagery especially in the early paragraphs with the descriptions of the landing, I think this story ultimately wound up not fully conveying a sense of the narrator's character. The whole story was a commander reflecting on the nature of his past mistakes - but I was left wondering how he really viewed them and himself. In one paragraph he casually dismisses the deaths of his men as "easily replaceable", but later on he seems to regard the deaths of the colonists with regret, which didn't gel for me. He seems resigned to his fate, but I would have liked to know more about what he thinks his *actual* failure was - or if he believes he didn't meaningfully fail and he's being unfairly treated. Basically I came to the end of the piece without a clear understanding of how Seltioch feels about the history he's reflecting on, and I think the story could be tighter in that regard.

Developer

I agree. Honestly, I think the problem I had writing the story is that it isn't really complete. I was trying to convey the conflict he was feeling inside himself. His last comment about his missing hand was supposed to establish that he was ultimately selfish, even if a small part of him felt remorse about the deaths of the men he took for granted during the Gyris campaign. It could have been done better.

Submitted

Don't get me wrong, it was still a very powerful and evocative piece. The emotion was real and the commander definitely came across as conflicted. You've still written a good story that simply needs a little tightening up.

Submitted

Very strong writing here! Your prose flows together very solidly, with some really good detail. For example, I liked that he not only killed his first alien on Antiles III, but that he killed the alien "with a wrench", hinting at a lot of other untold stories in his past.

If I had to nitpick, I'd just say you might have benefited from a little more editing (a few places where things weren't capitalized, and some misplaced punctuation). The ending also doesn't really resolve the "not all debts can be repaid" line, but all of this can be chalked up to the constraints of the jam, I'm sure!

Overall, I loved your word choices ("forsaken ball of mud", ""lusting after the reward", etc) and the way you portrayed the downfall of this power-hungry, selfish commander.

Developer

Thanks. Yeah, I spent a few nights between work till past midnight working on it, lol. I'm not surprised I missed some things. Getting everything in under the 1000 word limit was really tough too.