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A jam submission

Darkness LabyrinthView game page

Rescue the villagers trapped in an enchanted labyrinth bypassing the dangers that lurk
Submitted by nimplay (@NimrodAcosta) — 1 day, 14 hours before the deadline
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Darkness Labyrinth's itch.io page

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Comments

Submitted

I liked the atmosphere and 3d models of your game. Now if you just make the enemies a bit jumpscarier, it will be even more of a good horror vibe. Thanks for the game!

HostSubmitted(+1)

Nice effort here! I love the atmosphere and world you set. You had a cool character, and great music to set the dark vibe. I had a bit of trouble getting to the end because of how dark it was and seeing through the walls. One thing that might have made it easier is to have a tracker on the map to show you were you were in the level. Overall, I'm impressed with what you put into this. Nice job!

Developer

Thanks  if the idea was to get lost and be baffled to make the maze something rejugable mysterious and dangerous lol if then I encourage you to take it further and make more levels and history as the map markers and other mechanics will be on my list of pending

Submitted

The game was a bit dark, but it goes with the theme, I suppose.  It would have been nicer to have the bonfires produce more light, since they don't seem to light up much of the area around them.  I enjoyed the blocky characters and the monsters hidden within the maze.  I'm impressed how you implemented all the themes at once!

Developer

Thank you very much the truth was quite hard to meet the daily goals to have something presentable but it was a great experience

Submitted

Good work! I didn't realise that my fires were limited at the start, so I used all of them being 'clever' and marking my progress. :) The camera pointed down into the ground after a while, which was a little disorienting.

I guess at the core this is a maze which I don't find very engaging in general, maybe if the minimap shows where I have been then it would be more fun?

Developer(+1)

thanks lol well the idea is to get lost in the maze but I imagine that putting a marker on the map would have been a bit more pleasant for the player