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JC Sirron

54
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A member registered Aug 28, 2016 · View creator page →

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This looks great and everything complements everything else!  Great work with such a limited palette!

I'm always a fan of FTL style games.  I think there are a number of ways you could take this game, if you were actually building it.  The artwork is clear and easy to read at a glance, which means you could do some reaction-based mechanics, too.

This could be a pretty interesting world to play in!  I think the art style you chose works for a variety of RPG styles narratively, from dark to gallows humor.

This looks great!  I can see a game like this focusing on some futuristic/chuthuluian hybrid.  Great work!

The colors and style work really well together.  I also like the premise of diving into children's dreams and trying to make the world a better place, no matter how small.

This looks like it could be part of a really intense metroidvania.  Super smooth animations, too!

This is impressive!  I love the premise of match-maker in a civil war.

I enjoy the mockup for another cyberpunk style game!  The UI is very clean and clear.  The characters also look amazing, too!

This looks pretty good!  I think the premise would have opportunities for some pretty tense gameplay.

This looks great, and it appears that you have the mechanics well thought out and integrated into the design already.  Great work!

A pub-crawl and brawl sounds absolutely amazing!  Especially if you ended up making a co-op mode of some sort.  This looks super impressive!

I love the pixel art space western concept!  It's very reminiscent of something like a noir/western RPG.

This looks like a really promising start of a game!  I think a turn-based pirate game that looks like would be amazing!

Thanks!  I was aiming to have a game where you can really dig in and lose yourself in the world.  I'm not sure my coder art does the idea justice, though!

I like the aesthetic you chose for this game!  Do you envision this game being a text-based, or would there be different mechanics to it?

Add on question:  Are Cover Images included with that limit?

This was a fun little game!  I enjoyed having to kite humans as I recycled their houses into material to shoot at them.  Wow, that was an odd sentence to write.  Good work!

This was a melodic game.  I liked it a lot.  The puzzles were about on par with the decision making time limitation.  The music you used was perfect for the half second time thing, but I think it may have started wandering out of sync with the movement beats after a while.  Great work!

This game give me respect for the hard working pinball.  I found aiming almost a fools errand, especially if I hit an asteroid at an odd angle.  The narrative was fun and light-hearted, but the spinning out of control when you bounced off something lost it's humor about halfway through.  I found myself getting tense towards the end whenever I got close, but couldn't hit my target.  It's a fun game, but the movement needs to be slowed down or the bumps need to be less chaotic.  

This game was... strange.  I loved the baddies.  They were just bizarre.  A banana that throws smaller bananas at you?  And with all these things throwing stuff at you and all you have is some weak kung-fu action.  Capping it off was the head continually getting ripped off after you die and get hit again was what really sealed it for me, though.  I'm not sure what to think about Garbage Man, but it definitely is memorable!

This game was challenging!  The amount of blind jumps was definitely frustrating, especially without points of reference while in the air.  I think this could be alleviated if there was a background or something that indicated how far the mouse has moved horizontally.  That being said, it was definitely polished and looks great!

This is an interesting premise.  It would be nice to see all the props that you're looking for, maybe as a work order or something.  Good work!

Interesting approach on recycling.  It requires a lot of multi-tasking, and it's quite challenging.  Good work!

There was a surprising amount of cinematic for the game.  I enjoyed the artwork and music that you chose for it and I was definitely not expecting the introduction to have such a flourish.  If it had a proper ending or something beyond putting the last piece into it's receptacle, it would be top notch.

I love this art style!  It would have been cool to do more than just eat one apple, though.  It was very relaxing to experience this.

I liked use of the messages and assets!  The use of coyote-time in jumping is a nice touch, but I don't think it should be relied on to get jumps properly timed, at least the really long ones.  The messages on the last level were funny and I empathize with the sentiment.  Good work!

Challenging little game.  I couldn't really get a good feel for the jumping, so I ended up listening to the beginning of the song a lot.  If the player had a bit more leeway for jumping and the music didn't restart when the player tried again, this could be an addictive little zen-like game.

Fun take on the assets! It would have been nice to see a bit more of the map to inform deciding which path to take, but otherwise fun game!

This is a very interesting puzzle game!  I liked how programming the bot becomes so difficult and forces you to try multiple times to complete the level.  It would have been nice to see what you tried the previous time, though.  Great work!

This is a funny little game!  I like how you used the GAME OVER sound effect, too!  The game provides a decent challenge between risk and timing to tele-frag the enemies and not get touched by them.  What made you go with a keyboard-only control scheme over using a mouse?

This was a fun game!  I felt kinda bad when I heard the sawing sound.  It was a great use of the assets.  I noticed if the player had any velocity, it seemed like the frogs would clip through them.  Overall, great work!

I liked this game!  It has the potential to have some really interesting puzzles.  The puzzles that you did include were a good showcase for the mechanics that you had.  Good work!

Interesting premise.  I liked that the player could only carry one of the tower weapons to fully equip them.  A bit more communication on the goals the player should have would be helpful.  The side spawn of enemies got me the first time.  I think that grabbing resources during combat made it a bit too easy to end up kiting the enemy to chase you instead of attack your home cube, though.  It has some promise if you continue developing it!

Thanks for the feedback!  I'm a bit trash at puzzle design and knew that I didn't have any communication to the player about the robot frame abilities, so I leaned towards giving the player more time to move and explore.

This could be the start of something if a little more effort was put into it.  As gizmo pointed out, a firmer grasp on the size of the player and having both a way to reset and quit would go a long way towards making it feel more polished.

Impressive fast take on the recycle theme.  It would have been nice to use keys further apart to cut down on the confusion, though.

Very clever take on recycle!  I enjoyed the difficulty, although the limitation of the width of the road felt a bit too thin to maneuver at times.  I love how much style that this entry exudes.  Good work!

Not a problem!  I put a new build up and made sure it runs on my old Windows 7 laptop.  Let me know if it works for you.

Bummer.  Let me see if I can get a build off of my old windows laptop and post it.