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Rocky's Laser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #34 | 3.808 | 4.071 |
Originality (score low for unoriginal, high for original ideas) | #37 | 3.541 | 3.786 |
Impression (score low for unimpressive, high for impressive) | #45 | 2.806 | 3.000 |
Overall | #46 | 3.541 | 3.786 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #47 | 4.009 | 4.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, as other have said - watching the animation is way too slow - especially when you spot a mistake and want to fix it and have to wait for all the shapes to cycle through (so a skip animation button would be nice)
It's a jam entry, so I'm not going to mark down for UI issues (especially as drag and drop style UIs are really difficult to get polished) but it would be worth making sure you can't get overlapping components as this resulted me getting to a state where I had to restart the game (I had accidentally spawned an identical component on top of itself and when I went to join the wire, it created two wires to be joined, joined the first to the laser but then was stuck in a UI state where the second wire wanted to be joined to something, with nothing to join it to, so I couldn't break out of this state)
I feel that as a game, it would benefit from scoring for fewest components used. In theory it's possible to create very permutation for the solution as an add, and then loop them through OR gates - but there is usually a much more efficient solution.
Nice! I think it's a good concept, I would have liked to see some more control over the speed of the playback (it's painfully slow right now), and the controls seem a bit flaky (I think if you put two gates directly on top of each other and try to connect the outputs to the input, only one gets connected and you're left with a straggler edge, for example). It would have also been nice to save which level you're on; this should be relatively easy with godot, and especially for puzzle games like this it's annoying to have to replay levels.
Good, Needs A litte bit of polish
Thank you everyone for your wonderful and constructive feedback
Great idea, and nice interface. If you plan to do more on this, I would find it really helpful to have a bit more control on starting/stopping levels, so I can test out different solutions. Well done
Really enjoyed beating this.
Needs most: More control hints (drag to add/connect - names under logic gates - right-click to delete)
I bounced off it the first time I played as didn't get the controls, a few extra text boxes would solve that easily.
NewGame+ idea - NAND gates only!! (Do it like they do in CPUs under the hood!!)
Had difficulty playing it. Maybe a video would be a big help
Nice! I feel I almost remember this game from the Apple II. Sometimes the laser seems to miss when firing at a targeted shape. I tried moving it around because I thought it might be a timing issue related distance to the target.