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(+1)

Nice game, as other have said - watching the animation is way too slow - especially when you spot a mistake and want to fix it and have to wait for all the shapes to cycle through (so a skip animation button would be nice)

It's a jam entry, so I'm not going to mark down for UI issues (especially as drag and drop style UIs are really difficult to get polished)  but it would be worth making sure you can't get overlapping components as this resulted me getting to a state where I had to restart the game (I had accidentally spawned an identical component on top of itself and when I went to join the wire, it created two wires to be joined, joined the first to the laser but then was stuck in a UI state where the second wire wanted to be joined to something, with nothing to join it to, so I couldn't break out of this state)

I feel that as a game, it would benefit from scoring for fewest components used. In theory it's possible to create very permutation for the solution as an add, and then loop them through OR gates - but there is usually a much more efficient solution.