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Poly Break's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #20 | 4.563 | 4.563 |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #22 | 4.250 | 4.250 |
| Impression (score low for unimpressive, high for impressive) | #40 | 3.000 | 3.000 |
| Overall | #45 | 3.594 | 3.594 |
| Originality (score low for unoriginal, high for original ideas) | #58 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice twist on the classic Breakout game to integrate the theme and shake up the mechanics. Also as frustratingly unforgiving as the classic 80s game were!
I just learned about Pico-8 a few days ago. Cool to see an entry using it right after!
nice game but weirdly ball stuck into the shape in one game, overall the game feels good with those sound effects, nice job .
Nice work, and great to see a Pico-8 entry! Physics work well, and the intro screen is really nice. Well done :)
Thanks very much! Appreciate the comment.
I love these games, well done, great fun, I also like the way the ball gets stuck and you can move it somewhere else, it was a nice touch.... and if its a bug... well it is a feature now right ;)
thanks, appreciate the comment!
You're welcome
The game was fun. Liked the bug. Some collisions need work
Thanks for the play
Thanks for the comment Beebster - great feedback for how to improve the game - cheers!
Known bugs:
- if the ball hits the paddle while moving, it will go through the angled corners and bounce within the paddle until moved again! (try and keep the paddle still for the exact moment of impact)
Will need to be adjusted to a swept-algorithm or checking both last and current position of paddle per-frame, but I didn't have time remaining.