Good job submitting a game! I really love the house designs, I spent a lot of time trying to get different combinations to see all of the different houses. My favorites were the upgraded Mine house and the stone tower. The final splash screens were really well done too, my favorite was the underground city after the "dig dig a hole" ending. My one wish would be for an achievement log to show what houses and endings I've achieved so I knew how many I had left to discover / give me a little more direction on what combinations I should try. Great job with the music too! And I like your take on the upgrade theme. Thanks for participating!
Great art / presentation. Running around hauling items over my head brings back fond memories of SNES Harvest Moon and other classics like it.
But I have no idea what’s going on otherwise! I think some more gameplay apart from hauling items is necessary? The description mentions power-ups, but I didn’t see them; do you enter the houses somehow?
Thanks for playing our game! :^^D You get a power-up when you upgrade your house for the first time. For example, if you make a wood house you can move faster for the rest of the run.
Comments
Good job submitting a game! I really love the house designs, I spent a lot of time trying to get different combinations to see all of the different houses. My favorites were the upgraded Mine house and the stone tower. The final splash screens were really well done too, my favorite was the underground city after the "dig dig a hole" ending. My one wish would be for an achievement log to show what houses and endings I've achieved so I knew how many I had left to discover / give me a little more direction on what combinations I should try. Great job with the music too! And I like your take on the upgrade theme. Thanks for participating!
Fun game! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
I got a bit confused at the beginning, but I started to think of it as a snes rpg and it clicked. well done.
Cute graphics and fun mechanic.
I could have done with a bit more signalling/guidance as to what materials do what in combination. But I had fun blundering around, so!
Great art / presentation. Running around hauling items over my head brings back fond memories of SNES Harvest Moon and other classics like it.
But I have no idea what’s going on otherwise! I think some more gameplay apart from hauling items is necessary? The description mentions power-ups, but I didn’t see them; do you enter the houses somehow?
Thanks for playing our game! :^^D You get a power-up when you upgrade your house for the first time. For example, if you make a wood house you can move faster for the rest of the run.
The second portion, when there's three spaces, seems to end prematurely a lot. Also, I can't tell if the 3 portion makes any difference or not.