I really enjoyed playing your game, the levels were fun to solve, and the controls are smoooooooth! Short and to the point, awesome job!
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Time Boxes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #61 | 3.792 | 3.792 |
Overall | #128 | 3.625 | 3.625 |
Design | #143 | 3.417 | 3.417 |
Polish | #151 | 3.208 | 3.208 |
Adherence to restrictions | #164 | 4.083 | 4.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is so cute and fun to play. It's a great idea that fits really well into the jam theme
A tried and true game mechanic, and the polish really adds to it a lot. I think you even could've squeezed out a few more levels, even with just the box puzzles.
Overall, pretty good!
I tried your game and that's very fun! the design was very cool and readable, nice! if you want to keep working on it (and i think you should because that's a great concept) i suggest you to make the jump a lot faster because as it is now that's waaay to slow. Overall that's a very cool game. if you happen to try my game, please let me know what you think about it!
I played it to the end and it was indeed possible to progress without using the time stop mechanic, only a little more difficult on that last level.
The graphics also reminded me somewhat of the game I made for the last Nokia Game Jam, maybe even to my current one, though yours were cuter.
Taking a similar angle to yours in designing these games, I think I can see that, while the game is fun and cute as it is, given more time and work on the level design part it could become something really good.
In any case, congratulations on your work! :)
It's short, simple and (like people mentioned) a little broken but the concept behind your physics-based time control is a brilliant idea. The first time a switch got a box to drop in from off screen it changed the way I looked at your puzzles... you've definitely got the potential for something good here if you explored the idea further and refined the mechanics. Also, while basic your art had it's own charm, so well done!
Clever mechanics, however it's a little broken. I assume stopping time was supposed to mean stopping the boxes from moving, but sometimes there are still moving boxes even though the time is stopped.
Also, sadly it doesn't really fit the restrictions, since it's not 84x48 pixels. The player's jump, and the boxes absolutely ignore the fact that it's supposed to be 84x48 and are nearly always between pixels. Something, that shouldn't happen.
The jump felt really floaty, and I spent a noticeable amount of time just waiting for the player to fall.
The puzzles were nice, however many could be completed without using the main mechanic - stopping the time.
Overall, nice job! :)
from my testing it was 84x48, when i was inside the unity engine itself i didn't have issues if it being in-between pixels, as it seems to be more of a build issue because i had to make it fit inside the game page and not be too small to the point you wouldn't be able to really see what was going on, on some levels, some boxes don't get frozen for a reason and not a mistake, probably should've made that more clear, and i know about the movement problems, that's my bad as i tried to make my own movement script.
either way, thanks for the feedback!
What I meant by not being 84x48 is that if you, for example push a box, you see a gap between you and the box. And that gap is not 1 pixel wide, but more like 0.3... It depends on what strength you push it with. But it should not be able to move to such a position, or should not be able to render there.
But it still had a Nokia style, so I don't think it's really bad. Most people probably didn't even notice it. :/
A great little puzzle game. Would be nice to see a bit more use of the time stop feature - I only had to use it once. Still fun without it though.
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