Super fun to play :) Walking speed when squished is a little bit frustrating but I love the mechanics.
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Under Pressure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #6 | 4.895 | 4.895 |
Design | #13 | 4.368 | 4.368 |
Overall | #16 | 4.355 | 4.355 |
Enjoyment | #30 | 4.053 | 4.053 |
Polish | #37 | 4.105 | 4.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cute game! It was quite fun! I love the Interdimensional Spike reference as well. But was the slow movement when you were in pressed mode really necessary? I found it a bit more annoying than useful. Especially when you had to restart a level and have to go through the whole thing again and you have to move by so slowly. Correct me if I'm wrong, but I don't think any of the levels actually needed the slow movement. Did it?
Nah, you're absolutely right, the levels did not need it.
I think I made it like that when I started developing the game without being sure where I was going with it and just never considered it again. Pretty silly of me. Not being able to jump should be enough as a limitation of the "pressed" state.
I'll keep it in mind for when the jam is over. Thanks a lot for your feedback! :)
This is a really cool take on the idea where you are the button that turns on and off. The only problem I had was the jump didn't always seem to work had me fall a bit more than I usually do and I'm guessing that might be one of the bugs that happened. Also, in the 2nd ? key level, the really tight jump to the elevator was kinda annoying. If you mess it up, it takes a bit to get back to there and if you mess up a lot, it starts to pile up. Other than that, levels were fun and easy and I didn't notice any other bugs that bogged down the game. If you ever expand on this idea, I'd be down to try it out cause it could lead to some really interesting puzzles
Yes, right, I apologize for the frustrating parts of the levels. I had to change some collision boxes last minute and it messed it up. The jump, though, I am guilty for just not making more accessible. I'll try to improve that with some so-called "coyote time" in future iterations. :)
Thank you very much for playing and for all the feedback!
Love the idea, great execution (although I got stuck in one level without any option to reset 😥).
But please tell me the cute little button has a name?
I have not thought of it that far, haha.
I am so sorry you got stuck, I should have added in the description that the R button resets the level, I somehow forgot.
Could you tell which level you got stuck on? Though I left the option to restart inside the game, I tried to create the levels with reset options in mind (dying, at least). I might update it after the jam is over. :)
Oh that reset would have definitely come in handy 😅
It's the level where you have to catch the boulder in the air, so that it activates the platform beneath (catches you). If you get hit by the boulder two more times, you get locked in between the two platforms. I hope you know which one I mean, I can share a screenshot if you need it.
Oh, right, I know.
I think it happened to me just after I had already made my submission, I just hoped that people wouldn't get stuck there, lol. I guess I lost one point for polish right there, haha.
Fortunately, there was the reset option. Unfortunately, I forgot to mention it, whoops.
Thank you for your help!
This is great! I like how you applied the theme, and there is a lot to appreciate, the amount of levels, the design of the puzzles, the sound. It's a really polished experience. Too bad it's Windows only, if it was HTML5 it would have been much more popular.
Oh and the elevators are dope!
Very cool and interesting idea. I loved it. But you what I HATE? My subbmission https://itch.io/jam/nokiajam3/rate/909971
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