This is a really cool idea, the whole dying to defeat enemies is really clever and fun. would lower the time it takes for the rune to recharge by a bit, but other then that I thought it was really clever. you should definitely keep working on this one after the jam, could be a really fun game.
This time it worked! And I must say, it is beautiful, just walking around was actually quite enjoyable. It's too bad you didn't have time to add more gameplay. Also, what a cliffhanger with the demon-mother! :O Is there any chance of you working more on this game in the future?
Thanks so much! I'll pass that along to the artist. He's incredible. We do think we're going to move forward and expand this game over the next month or so. Primarily getting the mechanics right and expanding the game to 30 to 45 minutes of solid playtime. For example, the mother possession reveal was supposed to introduce her as a boss bottle. From there we'll try to get some more feedback and reassess our excitement about the project.
Aww man :/ It's not loading for me no matter how long I wait. Bums me out since SunSoft is my favourite dev from way back when, and this does look like a real Fester's Quest sort of deal judging from the screenshots!
(Is there any chance you could provide an alternative build? Or in any way aid me in getting the game running?)
Argh, I'm so sorry. I think the issue is probably some snafu in uploading. I had originally uploaded it as windows, then switched to html5 so more folks would play it, but I wasn't liking some of the UI behaviour in the browser (Pixel Perfect text is the devil), so I switched back to a windows download. Perhaps there's some crossed wires in my itchi.io settings. Will update after I get off of work. Don't expect too much from this, we bite off more than we could chew and ended up with a walking simulator that could kill you?
Hi Fredrik, thanks for the support and patience. I just uploaded a simple windows version. Now that I'm sure what build I got up there, let me know if you have issues and I can actually troubleshoot. I'm still trying to figure out how to build/host a mac build as well. In case that's an issue.
Comments
Excellent job! We reviewed this game and all the others on a special episode of our podcast here: https://anchor.fm/nestalgia/episodes/S05---NEStalgia-Game-Jam-euj95s
This is a really cool idea, the whole dying to defeat enemies is really clever and fun. would lower the time it takes for the rune to recharge by a bit, but other then that I thought it was really clever. you should definitely keep working on this one after the jam, could be a really fun game.
This time it worked! And I must say, it is beautiful, just walking around was actually quite enjoyable. It's too bad you didn't have time to add more gameplay. Also, what a cliffhanger with the demon-mother! :O Is there any chance of you working more on this game in the future?
Thanks so much! I'll pass that along to the artist. He's incredible. We do think we're going to move forward and expand this game over the next month or so. Primarily getting the mechanics right and expanding the game to 30 to 45 minutes of solid playtime. For example, the mother possession reveal was supposed to introduce her as a boss bottle. From there we'll try to get some more feedback and reassess our excitement about the project.
awesome! I'll throw you a follow so I don't miss out on it :)
:)
Aww man :/ It's not loading for me no matter how long I wait. Bums me out since SunSoft is my favourite dev from way back when, and this does look like a real Fester's Quest sort of deal judging from the screenshots!
(Is there any chance you could provide an alternative build? Or in any way aid me in getting the game running?)
Same for me unfortunately. The screenshots look nice, would like to play it
Argh, I'm so sorry. I think the issue is probably some snafu in uploading. I had originally uploaded it as windows, then switched to html5 so more folks would play it, but I wasn't liking some of the UI behaviour in the browser (Pixel Perfect text is the devil), so I switched back to a windows download. Perhaps there's some crossed wires in my itchi.io settings. Will update after I get off of work. Don't expect too much from this, we bite off more than we could chew and ended up with a walking simulator that could kill you?
That sounds good enough, I just wanna watch the beautiful graphics :)
Hi Fredrik, thanks for the support and patience. I just uploaded a simple windows version. Now that I'm sure what build I got up there, let me know if you have issues and I can actually troubleshoot. I'm still trying to figure out how to build/host a mac build as well. In case that's an issue.
And I'm looking forward to playing your guys games as well, as soon as I get some time tonight. :)